curriculum
发表于 2025-3-23 12:29:48
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Working-Memory
发表于 2025-3-23 17:27:19
Alejandro Conty Estevez,Pascal Lecocq,Clifford Steinstudies are inspired by practice theory as well as science and technology studies. The contributions demonstrate how these practices mutually dependent in co-construction processes in different domains of engineering. In order to demonstrate these essentially dynamic features, the empirical material
只有
发表于 2025-3-23 21:56:00
Jakub Boksansky,Michael Wimmer,Jiri Bittnerstudies are inspired by practice theory as well as science and technology studies. The contributions demonstrate how these practices mutually dependent in co-construction processes in different domains of engineering. In order to demonstrate these essentially dynamic features, the empirical material
irritation
发表于 2025-3-24 01:56:09
Holger Gruenstudies are inspired by practice theory as well as science and technology studies. The contributions demonstrate how these practices mutually dependent in co-construction processes in different domains of engineering. In order to demonstrate these essentially dynamic features, the empirical material
Restenosis
发表于 2025-3-24 04:12:24
k on how engineers make sense of what they do.The book gives"The research presented in this book provides analytical frameworks and case studies on engineering practices in education and professional work. The studies are inspired by practice theory as well as science and technology studies. The con
灌输
发表于 2025-3-24 08:47:10
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MEN
发表于 2025-3-24 14:39:38
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neurologist
发表于 2025-3-24 15:31:10
A Planetarium Dome Master Cameraquality. This camera implementation supports antialiasing, depth of field focal blur, and circular stereoscopic projections, all effects that are difficult to produce with high quality using conventional rasterization and image warping.
cumulative
发表于 2025-3-24 22:11:09
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娘娘腔
发表于 2025-3-25 01:48:26
Ray-Guided Volumetric Water Caustics in Single Scattering Media with DXRly refine triangular beam volumes that are rendered to slice volumetric caustics. Further on in the rendering pipeline, ray tracing is also used to generate secondary caustics maps that store the positions of ray/scene intersections for light rays that get reflected or refracted by a water surface.