paltry 发表于 2025-3-28 15:12:39
Tino G. K. Meitzt users’ ability to perceive content on the display. In the work covered in this chapter, we use a head-mounted eye tracker to record visual behavior of 25 users interacting with a public display game that uses a silhouette user representation, mirroring the users’ movements. Results from visual attkindred 发表于 2025-3-28 20:23:38
http://reply.papertrans.cn/71/7051/705086/705086_42.pngIDEAS 发表于 2025-3-29 00:45:34
Kai-Marcus Thäsler,Rob Brünigt users’ ability to perceive content on the display. In the work covered in this chapter, we use a head-mounted eye tracker to record visual behavior of 25 users interacting with a public display game that uses a silhouette user representation, mirroring the users’ movements. Results from visual att比赛用背带 发表于 2025-3-29 04:19:36
http://reply.papertrans.cn/71/7051/705086/705086_44.png果核 发表于 2025-3-29 07:19:39
http://reply.papertrans.cn/71/7051/705086/705086_45.pngoxidant 发表于 2025-3-29 12:05:10
http://reply.papertrans.cn/71/7051/705086/705086_46.pngexplicit 发表于 2025-3-29 17:03:10
http://reply.papertrans.cn/71/7051/705086/705086_47.png泥土谦卑 发表于 2025-3-29 21:31:24
http://reply.papertrans.cn/71/7051/705086/705086_48.png抛媚眼 发表于 2025-3-30 00:00:20
to the user representation were also significantly better remembered than those at the top and bottom of the screen. Our findings provide fundamental insights into visual attention on interactive displays, that help designers to improve the placement of content and messages on the screen.ILEUM 发表于 2025-3-30 05:34:26
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