paltry
发表于 2025-3-28 15:12:39
Tino G. K. Meitzt users’ ability to perceive content on the display. In the work covered in this chapter, we use a head-mounted eye tracker to record visual behavior of 25 users interacting with a public display game that uses a silhouette user representation, mirroring the users’ movements. Results from visual att
kindred
发表于 2025-3-28 20:23:38
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IDEAS
发表于 2025-3-29 00:45:34
Kai-Marcus Thäsler,Rob Brünigt users’ ability to perceive content on the display. In the work covered in this chapter, we use a head-mounted eye tracker to record visual behavior of 25 users interacting with a public display game that uses a silhouette user representation, mirroring the users’ movements. Results from visual att
比赛用背带
发表于 2025-3-29 04:19:36
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果核
发表于 2025-3-29 07:19:39
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oxidant
发表于 2025-3-29 12:05:10
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explicit
发表于 2025-3-29 17:03:10
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泥土谦卑
发表于 2025-3-29 21:31:24
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抛媚眼
发表于 2025-3-30 00:00:20
to the user representation were also significantly better remembered than those at the top and bottom of the screen. Our findings provide fundamental insights into visual attention on interactive displays, that help designers to improve the placement of content and messages on the screen.
ILEUM
发表于 2025-3-30 05:34:26
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