defibrillator 发表于 2025-3-28 16:26:56
Georg Glaeser,Hellmuth StachelPresents both an introduction to graphics programming that emphasizes object-oriented thinking and a well documented, versatile, and robust geometry library Discusses the creation of arbitrary geometr暂时过来 发表于 2025-3-28 21:35:35
http://reply.papertrans.cn/71/7018/701785/701785_42.pngImpugn 发表于 2025-3-29 01:53:35
Getting Started,In this chapter, we will show you elementary things like how to write a 2D application or a 3D application. We will also briefly mention how to get simple animation easily.infarct 发表于 2025-3-29 03:11:00
Primitive Elements in Space,In the previous chapter, we introduced basic geometrical elements like points, lines, polygons, conics, etc. In this chapter we will describe how simple polyhedra like “boxes” (parallelepipedums), prisms, cylinders, pyramids, cones, and frustums, etc., are implemented in . .. We also describe our “virtual camera.”预知 发表于 2025-3-29 09:08:11
http://reply.papertrans.cn/71/7018/701785/701785_45.pngoutskirts 发表于 2025-3-29 11:57:29
,Kinematics—Geometry of Motion,In this chapter, we will introduce programming of 2D Kinematics by means of . .. Kinematics means—roughly speaking—geometry of motion. It investigates point paths, envelopes, velocities, and accelerations, etc., during constrained motions.高尔夫 发表于 2025-3-29 17:20:57
http://reply.papertrans.cn/71/7018/701785/701785_47.pngcoagulation 发表于 2025-3-29 22:05:12
http://reply.papertrans.cn/71/7018/701785/701785_48.png残废的火焰 发表于 2025-3-30 00:06:44
http://reply.papertrans.cn/71/7018/701785/701785_49.pngConcrete 发表于 2025-3-30 04:38:58
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