彻底明白 发表于 2025-3-26 21:43:07
Do We Really Need Media Education 2.0? Teaching Media in the Age of Participatory Culture, then moves on to consider some alternative approaches, building on the long tradition of media education in the UK: these approaches are especially premised on the need to combine, and create a dialogue between, critical theory and creative practice.Compatriot 发表于 2025-3-27 02:41:10
Games-to-Teach or Games-to-Learn: Addressing the Learning Needs of Twenty-First Century Education Try. By way of contrast, the games-to-learn approach is grounded in sociocultural and hermeneutic approaches to education and based on learning design. Within the context of the latter, I articulate a performance-centric approach to game-based learning that subsumes play and dialog as a model of learning befitting our times.DOTE 发表于 2025-3-27 08:42:19
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http://reply.papertrans.cn/67/6655/665461/665461_34.pngImmortal 发表于 2025-3-27 14:18:28
Forecast the Scarcity of Game Generation: Digital Game Literacy,rs, digital games have begun to spread into the life of every family. Electronic forms of entertainment such as game software installed on computers, game consoles, handheld game devices, and mobile phones have become one of the main recreational activities of children and teenagers (Children’s Welfare League Foundation 2009).雄伟 发表于 2025-3-27 18:37:59
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http://reply.papertrans.cn/67/6655/665461/665461_37.pngorient 发表于 2025-3-28 04:12:53
Tzu-Bin Lin,Victor Chen,Ching Sing ChaiExplores the socio-cultural dimension of new media and its implications on learning in the 21st century classroom.Provides insights into how the high level concepts are being transformed and implement埋伏 发表于 2025-3-28 08:46:41
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