离开浮于空中 发表于 2025-3-21 18:51:13

书目名称New Frontiers for Entertainment Computing影响因子(影响力)<br>        http://figure.impactfactor.cn/if/?ISSN=BK0665229<br><br>        <br><br>书目名称New Frontiers for Entertainment Computing影响因子(影响力)学科排名<br>        http://figure.impactfactor.cn/ifr/?ISSN=BK0665229<br><br>        <br><br>书目名称New Frontiers for Entertainment Computing网络公开度<br>        http://figure.impactfactor.cn/at/?ISSN=BK0665229<br><br>        <br><br>书目名称New Frontiers for Entertainment Computing网络公开度学科排名<br>        http://figure.impactfactor.cn/atr/?ISSN=BK0665229<br><br>        <br><br>书目名称New Frontiers for Entertainment Computing被引频次<br>        http://figure.impactfactor.cn/tc/?ISSN=BK0665229<br><br>        <br><br>书目名称New Frontiers for Entertainment Computing被引频次学科排名<br>        http://figure.impactfactor.cn/tcr/?ISSN=BK0665229<br><br>        <br><br>书目名称New Frontiers for Entertainment Computing年度引用<br>        http://figure.impactfactor.cn/ii/?ISSN=BK0665229<br><br>        <br><br>书目名称New Frontiers for Entertainment Computing年度引用学科排名<br>        http://figure.impactfactor.cn/iir/?ISSN=BK0665229<br><br>        <br><br>书目名称New Frontiers for Entertainment Computing读者反馈<br>        http://figure.impactfactor.cn/5y/?ISSN=BK0665229<br><br>        <br><br>书目名称New Frontiers for Entertainment Computing读者反馈学科排名<br>        http://figure.impactfactor.cn/5yr/?ISSN=BK0665229<br><br>        <br><br>

Brittle 发表于 2025-3-21 22:44:32

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让步 发表于 2025-3-22 04:12:54

Paolo Ciancarini,Ryohei Nakatsu,Marco RoccettiThe papers in this volume were peer-reviewed and carefully selected.Much information in this series is published in advance of journal publication.The contributors in this volume are world-renowned ex

leniency 发表于 2025-3-22 07:59:12

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Malfunction 发表于 2025-3-22 10:07:28

978-1-4419-3521-2Springer-Verlag US 2008

erythema 发表于 2025-3-22 16:46:13

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intelligible 发表于 2025-3-22 20:34:32

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foliage 发表于 2025-3-22 23:40:17

Using Game Engines for Visualization in Scientific Applications,new game engines. In contrast to their development costs, the price for the final product is very low compared to a professional 3D visualization/animation program. The idea to use this potential for other purposes than gaming seems obvious. This work gives a review on three .projects, analyzes the

Indurate 发表于 2025-3-23 03:56:23

An Interactive Visual Canon Platform,on Japanese television. We describe our work-in-progress on an Interactive Visual Canon Platform (IVCP) that enables creators of visual canons to design their movements through rapid cycles of performance and evaluation. The IVCP system provides real time support for the actors; they can see the can

Obscure 发表于 2025-3-23 06:43:10

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查看完整版本: Titlebook: New Frontiers for Entertainment Computing; IFIP 20th World Comp Paolo Ciancarini,Ryohei Nakatsu,Marco Roccetti Conference proceedings 2008