离开浮于空中 发表于 2025-3-21 18:51:13
书目名称New Frontiers for Entertainment Computing影响因子(影响力)<br> http://figure.impactfactor.cn/if/?ISSN=BK0665229<br><br> <br><br>书目名称New Frontiers for Entertainment Computing影响因子(影响力)学科排名<br> http://figure.impactfactor.cn/ifr/?ISSN=BK0665229<br><br> <br><br>书目名称New Frontiers for Entertainment Computing网络公开度<br> http://figure.impactfactor.cn/at/?ISSN=BK0665229<br><br> <br><br>书目名称New Frontiers for Entertainment Computing网络公开度学科排名<br> http://figure.impactfactor.cn/atr/?ISSN=BK0665229<br><br> <br><br>书目名称New Frontiers for Entertainment Computing被引频次<br> http://figure.impactfactor.cn/tc/?ISSN=BK0665229<br><br> <br><br>书目名称New Frontiers for Entertainment Computing被引频次学科排名<br> http://figure.impactfactor.cn/tcr/?ISSN=BK0665229<br><br> <br><br>书目名称New Frontiers for Entertainment Computing年度引用<br> http://figure.impactfactor.cn/ii/?ISSN=BK0665229<br><br> <br><br>书目名称New Frontiers for Entertainment Computing年度引用学科排名<br> http://figure.impactfactor.cn/iir/?ISSN=BK0665229<br><br> <br><br>书目名称New Frontiers for Entertainment Computing读者反馈<br> http://figure.impactfactor.cn/5y/?ISSN=BK0665229<br><br> <br><br>书目名称New Frontiers for Entertainment Computing读者反馈学科排名<br> http://figure.impactfactor.cn/5yr/?ISSN=BK0665229<br><br> <br><br>Brittle 发表于 2025-3-21 22:44:32
http://reply.papertrans.cn/67/6653/665229/665229_2.png让步 发表于 2025-3-22 04:12:54
Paolo Ciancarini,Ryohei Nakatsu,Marco RoccettiThe papers in this volume were peer-reviewed and carefully selected.Much information in this series is published in advance of journal publication.The contributors in this volume are world-renowned exleniency 发表于 2025-3-22 07:59:12
http://reply.papertrans.cn/67/6653/665229/665229_4.pngMalfunction 发表于 2025-3-22 10:07:28
978-1-4419-3521-2Springer-Verlag US 2008erythema 发表于 2025-3-22 16:46:13
http://reply.papertrans.cn/67/6653/665229/665229_6.pngintelligible 发表于 2025-3-22 20:34:32
http://reply.papertrans.cn/67/6653/665229/665229_7.pngfoliage 发表于 2025-3-22 23:40:17
Using Game Engines for Visualization in Scientific Applications,new game engines. In contrast to their development costs, the price for the final product is very low compared to a professional 3D visualization/animation program. The idea to use this potential for other purposes than gaming seems obvious. This work gives a review on three .projects, analyzes theIndurate 发表于 2025-3-23 03:56:23
An Interactive Visual Canon Platform,on Japanese television. We describe our work-in-progress on an Interactive Visual Canon Platform (IVCP) that enables creators of visual canons to design their movements through rapid cycles of performance and evaluation. The IVCP system provides real time support for the actors; they can see the canObscure 发表于 2025-3-23 06:43:10
http://reply.papertrans.cn/67/6653/665229/665229_10.png