jaunty 发表于 2025-3-26 22:30:57
http://reply.papertrans.cn/67/6631/663040/663040_31.pngBLOT 发表于 2025-3-27 04:21:24
http://reply.papertrans.cn/67/6631/663040/663040_32.png改革运动 发表于 2025-3-27 08:31:52
http://reply.papertrans.cn/67/6631/663040/663040_33.png的阐明 发表于 2025-3-27 09:29:43
http://reply.papertrans.cn/67/6631/663040/663040_34.png肮脏 发表于 2025-3-27 15:37:14
Jan Delhey,Emanuel Deutschmann,Monika Verbalyte,Auke Aplowski design and development study. Twenty-two pre-service mathematics teachers participated in this study. The study was conducted in four phases: explanation of the game, theoretical CT, practical CT, and pre-service teachers as task creators. Data were collected using a questionnaire and analyzed usin进步 发表于 2025-3-27 21:35:08
http://reply.papertrans.cn/67/6631/663040/663040_36.pngFOIL 发表于 2025-3-28 00:15:57
Jan Delhey,Emanuel Deutschmann,Monika Verbalyte,Auke Aplowskiameplay than the game results/progress report but would discuss their performance while watching others play afterward. Based on these findings, we proposed that an adaptive mechanism, socially interactive functions and more informative progress report should be included in the system, in hope to prprosperity 发表于 2025-3-28 04:36:22
Jan Delhey,Emanuel Deutschmann,Monika Verbalyte,Auke Aplowski documents according to users’ feedback behaviors, review sentiment, and topic-specific influence of users who give feedback. Experiments on real dataset have shown that our approach is effective to find the meaningful topic-specific expertise. In online learning communities, this approach could be火光在摇曳 发表于 2025-3-28 07:36:19
http://reply.papertrans.cn/67/6631/663040/663040_39.pngExpertise 发表于 2025-3-28 12:52:32
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