EXERT 发表于 2025-3-21 17:36:16
书目名称Motion in Games影响因子(影响力)<br> http://figure.impactfactor.cn/if/?ISSN=BK0639561<br><br> <br><br>书目名称Motion in Games影响因子(影响力)学科排名<br> http://figure.impactfactor.cn/ifr/?ISSN=BK0639561<br><br> <br><br>书目名称Motion in Games网络公开度<br> http://figure.impactfactor.cn/at/?ISSN=BK0639561<br><br> <br><br>书目名称Motion in Games网络公开度学科排名<br> http://figure.impactfactor.cn/atr/?ISSN=BK0639561<br><br> <br><br>书目名称Motion in Games被引频次<br> http://figure.impactfactor.cn/tc/?ISSN=BK0639561<br><br> <br><br>书目名称Motion in Games被引频次学科排名<br> http://figure.impactfactor.cn/tcr/?ISSN=BK0639561<br><br> <br><br>书目名称Motion in Games年度引用<br> http://figure.impactfactor.cn/ii/?ISSN=BK0639561<br><br> <br><br>书目名称Motion in Games年度引用学科排名<br> http://figure.impactfactor.cn/iir/?ISSN=BK0639561<br><br> <br><br>书目名称Motion in Games读者反馈<br> http://figure.impactfactor.cn/5y/?ISSN=BK0639561<br><br> <br><br>书目名称Motion in Games读者反馈学科排名<br> http://figure.impactfactor.cn/5yr/?ISSN=BK0639561<br><br> <br><br>epicardium 发表于 2025-3-21 23:48:51
0302-9743 cht, The Netherlands, during June 14-17, 2008, in collaboration with the NLGD Festival of Games. The 24 revised papers presented during the workshop cover topics on crowd simulation; virtual humans; motion synthesis; interfaces; navigation and steering; and facial and behavioral animation.978-3-540-不可接触 发表于 2025-3-22 03:18:28
http://reply.papertrans.cn/64/6396/639561/639561_3.pngcraving 发表于 2025-3-22 05:50:27
http://reply.papertrans.cn/64/6396/639561/639561_4.png作茧自缚 发表于 2025-3-22 12:48:34
https://doi.org/10.1007/978-3-540-89220-5agent-based simulation; ambient intelligence; animated speech; animation; avatars; character animation; edmastoid-bone 发表于 2025-3-22 13:28:17
978-3-540-89219-9Springer-Verlag Berlin Heidelberg 2008时代 发表于 2025-3-22 18:06:40
Motion in Games978-3-540-89220-5Series ISSN 0302-9743 Series E-ISSN 1611-3349笼子 发表于 2025-3-22 21:59:59
Conference proceedings 2008etherlands, during June 14-17, 2008, in collaboration with the NLGD Festival of Games. The 24 revised papers presented during the workshop cover topics on crowd simulation; virtual humans; motion synthesis; interfaces; navigation and steering; and facial and behavioral animation.浮夸 发表于 2025-3-23 04:21:53
9楼诙谐 发表于 2025-3-23 07:39:39
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