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Motion in Games978-3-642-16958-8Series ISSN 0302-9743 Series E-ISSN 1611-3349–吃 发表于 2025-3-22 03:43:33
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https://doi.org/10.1007/978-3-642-16958-8Racter; artificial intelligence; autonomous agent; avatar; behavior control; collision avoidance; crowd moCrater 发表于 2025-3-22 12:48:46
0302-97432010..The 30 revised full papers presented together with 9 revised poster papers in this volume were carefully reviewed and selected. The papers are organized in topical sections on body simulation, learning movements, body control, motion planning, physically-based character control, crowds and foAVID 发表于 2025-3-22 13:25:02
Conference proceedings 2010in topical sections on body simulation, learning movements, body control, motion planning, physically-based character control, crowds and formation, geometry, autonomous characters, navigation, motion synthesis, perception, real-time graphics, and posters..implore 发表于 2025-3-22 17:45:15
0302-9743 organized in topical sections on body simulation, learning movements, body control, motion planning, physically-based character control, crowds and formation, geometry, autonomous characters, navigation, motion synthesis, perception, real-time graphics, and posters..978-3-642-16957-1978-3-642-16958-8Series ISSN 0302-9743 Series E-ISSN 1611-3349我就不公正 发表于 2025-3-22 22:37:18
Conference proceedings 2010 30 revised full papers presented together with 9 revised poster papers in this volume were carefully reviewed and selected. The papers are organized in topical sections on body simulation, learning movements, body control, motion planning, physically-based character control, crowds and formation, gKaleidoscope 发表于 2025-3-23 03:29:29
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