跳脱衣舞的人 发表于 2025-3-26 21:37:56
Investigating Gamification and Learning Analytics Tools for Promoting and Measuring Communities of nous discussions. Prior research is being examined to identify essential factors in relation to Communities of Inquiry. These factors provide key insights for the development of a CoI through the asynchronous discussions and thus, they guide the selection of learning analytic tools and gamificationMicroaneurysm 发表于 2025-3-27 01:53:35
Cognitive Emotions Recognition in e-Learning: Exploring the Role of Age Differences and Personalityn, endowing e-learning systems with the capability of assessing the emotional state of learners, can be used to provide feedback about their difficulties and problems. In this paper, we present an empirical study performed with a group of first-year students aiming at getting information on users’ a勉强 发表于 2025-3-27 06:07:21
http://reply.papertrans.cn/64/6322/632138/632138_33.pngPSA-velocity 发表于 2025-3-27 11:09:38
Grab that Screen! Architecture of a System that Changes the Lecture Recording and the Note Taking Pia screen projection, with the possibility of taking screenshots of what is being projected at any give time. This opens new possibilities for more efficient note taking, which is a practice known to trigger important cognitive activities.climax 发表于 2025-3-27 16:49:50
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http://reply.papertrans.cn/64/6322/632138/632138_38.pngLEERY 发表于 2025-3-28 06:27:15
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