压舱物 发表于 2025-3-25 03:47:51
http://reply.papertrans.cn/63/6217/621658/621658_21.png不持续就爆 发表于 2025-3-25 07:36:00
Collision Detection,It’s time for us to talk about collision detection. It affects obvious parts of our game, like walls we can’t walk through. Like floors we can’t fall through. It also affects obscure parts of our game like weapon projectiles and checkpoints.观察 发表于 2025-3-25 15:27:21
http://reply.papertrans.cn/63/6217/621658/621658_23.pnglanguor 发表于 2025-3-25 19:08:17
http://reply.papertrans.cn/63/6217/621658/621658_24.png出汗 发表于 2025-3-25 22:23:28
http://reply.papertrans.cn/63/6217/621658/621658_25.pngconstellation 发表于 2025-3-26 03:27:46
http://reply.papertrans.cn/63/6217/621658/621658_26.pngchampaign 发表于 2025-3-26 04:31:19
http://reply.papertrans.cn/63/6217/621658/621658_27.png雀斑 发表于 2025-3-26 09:56:45
http://reply.papertrans.cn/63/6217/621658/621658_28.png调味品 发表于 2025-3-26 13:12:59
http://reply.papertrans.cn/63/6217/621658/621658_29.png多节 发表于 2025-3-26 17:16:12
Animation,We’re nearing the end of our brief but enjoyable journey. It’s time to start adding some finishing touches. For instance, our sprites are too stoic. Let’s animate them!