Inclement 发表于 2025-3-26 22:44:34

MPML and SCREAM: Scripting the Bodies and Minds of Life-Like Charactersnd socially appropriate behaviors based on their character profile. In order to facilitate high-level scripting and connectivity with MPML, the SCREAM system is written in a lightweight Java-based Prolog system and Java. The implementation of a casino scenario running in a web browser demonstrates the power and flexibility of both systems.

创作 发表于 2025-3-27 02:44:22

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庇护 发表于 2025-3-27 07:27:20

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dendrites 发表于 2025-3-27 12:47:36

Representing and Parameterizing Agent Behaviorsetermined: is a graphical level representation needed or is a higher artificial intelligence level more appropriate? In this chapter, we briefly discuss some of these options and present our Parameterized Action Representation (PAR).

nonsensical 发表于 2025-3-27 17:42:04

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夹克怕包裹 发表于 2025-3-27 18:38:14

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去世 发表于 2025-3-27 22:52:10

Galatea: Open-Source Software for Developing Anthropomorphic Spoken Dialog Agentssynthesizers whose model parameters are adapted easily to those for an existing person if his or her training data is given. The software toolkit that runs on both UNIX/Linux and Windows operating systems will be publicly available in the middle of 2003 .

消瘦 发表于 2025-3-28 02:10:12

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大火 发表于 2025-3-28 07:17:58

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Perineum 发表于 2025-3-28 11:48:09

Expressive Behaviors for Virtual Worldslities, a model of task-oriented emotional appraisal and socially situated planning, and a model of how emotions and coping impact physical behavior. We describe the key research issues and approach in each of these prior systems, as well as our integration and its initial implementation in a leadership training system.
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查看完整版本: Titlebook: Life-Like Characters; Tools, Affective Fun Helmut Prendinger,Mitsuru Ishizuka Book 2004 Springer-Verlag Berlin Heidelberg 2004 Animation.De