Destruct 发表于 2025-3-21 16:47:03
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Accidental Transmedia Design with ,: Designing an Undergraduate Computer Literacy Course Experiencefound on the Internet in the middle and late 2000s. We outline some of the core tenets of blending game and pedagogy in the context of problem-based learning that can be used to frame future learning game developments.Concrete 发表于 2025-3-22 07:28:56
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: Trying Again Using the Lessons of ,dding better tracking of student activity and a substantially better development interface. We explore how state standards for writing practice were employed, with a goal of building a game that would be better accepted by teachers into classrooms and computer labs and address some of the weaknesses of the . game design.友好关系 发表于 2025-3-23 04:56:26
Teaching Computer Literacy with Transmedia Designed , Learners with ,rning theory focused on communicative actions to be fostered through the learning activities. We provide an overview of that guiding theory and how it was used to guide learning game design. It also covers challenges faced from a changing student population skill set as they entered the classroom and what that meant for development over time.ineptitude 发表于 2025-3-23 05:42:14
Book 2017rovides lessons learned about processes, successful approaches, and pitfalls that befall developers of learning games and educational transmedia experiences. The book includes stories from the authors’ lives that give context to why and how they built these products to help the reader understand whe