sultry 发表于 2025-3-27 00:32:19
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https://doi.org/10.1007/978-1-4302-0808-2; NET; ; NET Framework; C programming language; DirectX; Visual Basic; game programming; object-oriented pro椭圆 发表于 2025-3-27 05:59:53
978-1-59059-114-7Matther Tagliaferri 2003肿块 发表于 2025-3-27 10:48:10
Writing Your First Game, Again,. out of the way, it’s time to start thinking about your next game. It seems reasonable to come up with at least one more dice-related game because you have all those three-dimensional dice renderings and the code to make it bounce around realistically.Gourmet 发表于 2025-3-27 13:44:28
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Using Polymorphism via Interfaces,. 5, “.,” introduced the concept of ., a fundamental concept underlying object-oriented programming. Polymorphism is when objects implement similar functionality in different ways, and the user of the objects doesn’t necessarily know about these different implementations.急急忙忙 发表于 2025-3-28 04:57:41
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Creating Multiplayer Games,d and the other computer controlled. This chapter introduces a two-player game in which the first player is always human and the second player is either a human or a computer. Furthermore, the second human player can be sitting at the same computer as the first player, or she can be on another computer connected to the first one via a network.