柳条筐 发表于 2025-3-21 16:28:41

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形状 发表于 2025-3-21 23:16:29

Using Scripts and the GameObject,Now that you have programming basics under your belt and a good grasp on the Unity editor and accompanying developer tools, it’s time to introduce scripting to the game scene.

perpetual 发表于 2025-3-22 03:23:50

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AUGUR 发表于 2025-3-22 05:39:37

Using Advanced Physics Concepts,In this chapter, you will start building an obstacle course using what you’ve learned so far and adding new physics concepts, including using joints in the obstacle course, ragdoll physics for the player, and of course new functions and scripts to bring it all together.

neolith 发表于 2025-3-22 12:31:42

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entrance 发表于 2025-3-22 13:39:09

Putting the Pieces Together and Building Your Game,Now that you’ve applied some basic game design concepts to the obstacle course concept, you are ready to implement them and create a fully functional prototype (Figure 10-1).

六边形 发表于 2025-3-22 18:00:54

Optimizing Your Game,Optimization is a broad subcategory of game development that can be its own career field, much like animation. In simple terms it is the process of improving the efficiency of game performance. It sounds simple, anyway.

AER 发表于 2025-3-23 00:12:41

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PLUMP 发表于 2025-3-23 04:42:04

Enhancing The User Experience: GUI and Sound,haracters on monochrome displays, but they have since evolved into complex game experiences that use 3D imagery, stereo sound, and—depending on the platform—motion detection and sensory feedback capabilities.

AVID 发表于 2025-3-23 05:40:29

Where to Go from Here,nd practice, practice, practice. Like any technical field, game development is continually and rapidly advancing, which means spending a portion of your programming time for learning should become a standard component of your game development routine. What does this mean for a game developer? Make more games!
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查看完整版本: Titlebook: Learn Unity3D Programming with UnityScript; Unity‘s JavaScript f Janine Suvak Book 2014 Janine Suvak 2014