Flexibility 发表于 2025-3-21 19:34:48

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Insensate 发表于 2025-3-21 23:36:20

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Arbitrary 发表于 2025-3-22 04:13:41

SKActions and SKTextures: Your First Animated Sprite,The “Hello World” application was a good introduction to a few Sprite Kit fundamentals such as the ., ., ., and . objects, but it was seriously lacking in functionality (unless your idea of a great game is to spawn 100 spinning spaceships faster than the next developer)!

cultivated 发表于 2025-3-22 07:50:15

Sprite Movement Responding to User Inputs,So far, once the game screen is presented (initially with a solid black background), an animated sprite appears on the screen when the user taps the screen. That’s all well and good, but you’ve only just begun. Now you’ll add some movement!

debouch 发表于 2025-3-22 09:05:44

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大洪水 发表于 2025-3-22 16:58:19

Points and Scoring,A game needs a goal—something the player needs to obtain. In the case of this game, players play for points and the best score wins!

无关紧要 发表于 2025-3-22 18:01:41

Where to Go from Here,You made it to the end of the book, and you’ve built an exciting game from scratch. Along the way, you gained an understanding of the Sprite Kit API and you implemented many of its features. You undoubtedly know a lot more now than when you started.

burnish 发表于 2025-3-22 22:52:09

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表否定 发表于 2025-3-23 01:45:47

Leland Longt alphabet, regardless of the compressibility of the source. To remedy the possible excess, these authors suggested storing the parsed substring as usual, but encoding for output only the citation, deferring the encoding of the innovation as the first symbol of the next parsed substring. Thus the in

沙文主义 发表于 2025-3-23 09:30:53

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查看完整版本: Titlebook: Learn Sprite Kit for iOS Game Development; Leland Long Book 2014 Leland Long 2014