compose 发表于 2025-3-23 12:05:54
erential weathering resulting in undercutting, and regional climate (infrequent, high precipitation events; freeze-thaw cycles) whereas those contributing to rockfall risk include high slopes, presence of gullies that channelize rockfall debris, and proximity of homes to the toe of the slope. The re慢慢流出 发表于 2025-3-23 16:32:31
http://reply.papertrans.cn/59/5827/582621/582621_12.pngOREX 发表于 2025-3-23 21:14:22
http://reply.papertrans.cn/59/5827/582621/582621_13.png血统 发表于 2025-3-24 01:42:52
http://reply.papertrans.cn/59/5827/582621/582621_14.pngFLOUR 发表于 2025-3-24 04:02:44
http://reply.papertrans.cn/59/5827/582621/582621_15.png沙草纸 发表于 2025-3-24 09:56:04
Making Games, chance to practice all the skills you’ve learned so far, and games are a great model for interactive applications of all kinds. Making a game will also give you a chance to learn an essential new skill: how to check if two sprites are touching, and what to do when they are.神刊 发表于 2025-3-24 11:46:17
Animating Sprites,flap its wings, or move its arms and legs to walk around the game world? You have to use a technique called .: displaying a series of slightly different images in sequence to create the illusion of motion. Pixi has some built-in tools to make keyframe animation easy, and that’s what this chapter is all about.tendinitis 发表于 2025-3-24 16:54:03
Moving Sprites,You now know how to make sprites, but how do you make them move? That’s what this chapter is all about. We’re going to take a close look at all the code you have to write to start making your sprites move around the stage. You’ll learn about可憎 发表于 2025-3-24 21:37:32
http://reply.papertrans.cn/59/5827/582621/582621_19.pngGleason-score 发表于 2025-3-25 03:05:04
Mouse and Touch Events,You’ve learned how to add interactivity to sprites, using the keyboard, but most of your games and applications will use a mouse or touch interface. In this chapter, you’ll learn how to