COMMA 发表于 2025-3-25 06:40:00

Hector Nolly,A. Guillermo Scicli,Gloria Scicli,M. Cristina Lama,Ana M. Guercio,Oscar A. Carreterocontinuous dialogue between game (narrative) designer and the player, in which the designer provides the setting, circumstances and the narrative corresponding to the game’s aim, while the player experiences a unique version of that world, based on their own decisions and actions made for that setti

VALID 发表于 2025-3-25 07:37:36

Masako Watanabe,Keiko Yamafujiptimally manage health and behavioral health conversations with students that can really make a difference. These developments span diverse areas including virtual humans, gaming mechanics, simulations, evidenced-based communication strategies, and the increasing adoption of online and mobile instru

cauda-equina 发表于 2025-3-25 15:30:44

Kenjiro Kimura,Hiroshi Moriya impact on early childhood development in preparing children to enter our educational system and their first years of education. A child brought up in a safe and trusting environment, whether the home or school, has a better chance of succeeding compared to one who has experienced the fear and trepi

单独 发表于 2025-3-25 16:32:22

Hiroshi Moriya,Masahiko Ikekita,Kazuyuki Kizukihaviors. Digital games can be implemented in health interventions to drive cancer risk perceptions..This research experimentally examines how a video game called "Re-Mission." (HopeLab, Redwood City, CA) may create an environment in which perceived threat from virtual cancer cells can lead to emotio

有害 发表于 2025-3-25 22:31:55

http://reply.papertrans.cn/55/5432/543106/543106_25.png

低位的人或事 发表于 2025-3-26 01:16:38

http://reply.papertrans.cn/55/5432/543106/543106_26.png

BABY 发表于 2025-3-26 05:56:12

Lowell M. Greenbaumed therapeutic intervention, i.e., Cognitive Bias Modification Interpretation (CBM-I). The game is tailor-made for patients of the Dutch national mental health organization (GGZ) recovering from a First-Episode Psychosis (FEP). Cognitive Bias Modification- Interpretation treats the self-stigma and i

Blatant 发表于 2025-3-26 11:41:57

http://reply.papertrans.cn/55/5432/543106/543106_28.png

假设 发表于 2025-3-26 13:55:00

http://reply.papertrans.cn/55/5432/543106/543106_29.png

荒唐 发表于 2025-3-26 20:19:39

Sachiko Oh-ishi,Izumi Hayashi,Takekazu Ino,Hisao Kato,Sadaaki Iwanaga,Takeshi Nakano on motivational aspects and to combine this with a variable learning content. Therefore, a web based authoring tool has been created that allows for the integration of arbitrary quizzes into the game. This frees teachers from hassling with game design details. At the same time, it offers players th
页: 1 2 [3] 4 5 6 7
查看完整版本: Titlebook: Kinins IV; Part A Proceedings o Lowell M. Greenbaum (President, IKC),Harry S. Marg Conference proceedings 1986 The Editor(s) (if applicable