存在主义 发表于 2025-3-23 12:58:23
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https://doi.org/10.1007/978-1-4302-2358-0Animation; Audio; Processing; control; controlling; iPhone; performance; technology; time催眠药 发表于 2025-3-23 18:32:38
Designing a Simple, Frenzic-Style Puzzle Game,c and discussing the design process and some things learned while we developed the game. Finally, we’ll guide you through creating a game called Formic, which will demonstrate some of the concepts used in Frenzic.chiropractor 发表于 2025-3-24 01:02:23
Serious Streaming Audio the Pandora Radio Way,for the iPhone in 2008. By the end of this chapter, you will have learned about Apple’s audio API infrastructure (known as Core Audio), how to turn bytes sent over HTTP into playable audio, and the challenges unique to delivering audio content in a mobile environment.声明 发表于 2025-3-24 04:06:00
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http://image.papertrans.cn/i/image/476636.jpg外表读作 发表于 2025-3-24 13:40:54
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http://reply.papertrans.cn/48/4767/476636/476636_18.pngJocose 发表于 2025-3-24 19:13:17
Going the Routesy Way with Core Location, XML, and SQLite,imited potential, and I was determined to find a way to make my iPhone even more useful. Long before I ever even imagined that I might be selling downloadable software in the App Store, I was trying to figure out how to efficiently make my phone help me find the nearest bus and tell me when it would arrive.Constrain 发表于 2025-3-25 02:23:33
,Mike Ash’s Deep Dive Into Peer-to-Peer Networking, functional design, and the carefully crafted software, it would benearly pointless to own the only iPhone in the world. Networking is what truly makes the iPhone compelling. Not just having this palm-sized computer but being able to use it to interact with other palmtop computers across the room and across the globe.