密度 发表于 2025-3-21 18:30:44
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Daniel Pundayividuals and cultures. As contemporary philosopher, Michael Gardiner, stated, the disintegration of the cultural and ideological homogeneity characteristic of modernity has resulted in a relativizing of moral discourses, and a concomitant proliferation of values, lifestyles and worldviews.Hangar 发表于 2025-3-22 03:44:07
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Daniel Pundaydemic strategy, emphasizing individuals’ right to freedom as a central aspect of the common good that the strategy should protect. However, as the case of Sweden suggests, a pandemic strategy might be utility-based and permissive at one and the same time. Moreover, its very permissiveness makes thePander 发表于 2025-3-22 19:27:03
Daniel Pundayication, but also, more importantly where pandemics are concerned, determining whether they support . decision making and . processes of justification. Having highlighted the problems with merely furnishing ethical guidelines with . ethical content in terms of principles and values, we argue that orVEST 发表于 2025-3-22 23:44:54
nal world. In contrast to literary fiction, were infrastructures might remain on the periphery of some stories, by virtue of the centrality of player interaction video games are inherently infrastructural... .978-3-031-72094-9978-3-031-72092-5吼叫 发表于 2025-3-23 03:44:34
Avatars and Governmentality, policy, helps to illuminate a wide variety of games. Of particular interest in this chapter is the game ., which strikes a fascinating balance between embodiment in the game world, the construction of a player career, and civilization-defining “governmental” policies that impact the eventual shape明确 发表于 2025-3-23 09:20:55
Maintenance and Scarcity,path. The issue of scarcity has wide application to some of the most basic features of game design, like the “skill tree” that many games depend on to shape player customization. The scarcity of “points” available to put into the game determines the limits on player design; this chapter connects thi