描述 发表于 2025-3-23 13:10:15
Alejandro C. Frery,Talita Percianoaction with the virtual world. This chapter provides an overview of the evolution of the research in virtual and game cinematography, ranging from its early focus on how to control and animate the virtual camera to support interaction to its relationship with player experience and emotions. FurthermCERE 发表于 2025-3-23 17:43:07
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Alejandro C. Frery,Talita Perciano influence the impact of emotional expression. The authors also consider the function and impact of expressing authentic emotions, or choosing to use emotions strategically to gain an advantage—an issue that raises important ethical questions for negotiators. The chapter concludes with some practicaMotilin 发表于 2025-3-24 03:25:48
ference on video game soundtracking in London, UK, 2015 (Williams et al. 2015), and subsequently on the specific design of affect in vocal production at the Audio Engineering society convention in New York, 2015 (Williams 2015a). Prosodic (nonverbal) speech features have been the subject of a considAnticoagulants 发表于 2025-3-24 07:46:44
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Alejandro C. Frery,Talita Percianoystick, a mouse, a keyboard or a proprietary game controller. Recent technological advances have enabled the introduction of more elaborated approaches in which the player is able to interact with the game using body pose, facial expressions, actions, even physiological signals. The future lies in ‘沙发 发表于 2025-3-24 20:09:14
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