PLUMP 发表于 2025-3-25 05:50:34

Mapping Urban Performance Culture: A Common Ground for Architecture and Theater,h architectural design and technology inform performance practices and audience reception. The pivotal assignment for exploring interdisciplinarity is a three-week module on mapping historical theaters in New York City. Open-source Global Information Systems (GIS) software serves as a common mechani

Grating 发表于 2025-3-25 09:46:47

Using Virtual Reality as a Tool for Field-Based Learning in the Earth Sciences,ce courses. Virtual reality (VR) may be a pathway to overcome the barriers of a traditional field experience by simulating interactions with the natural environment and providing opportunities for students to develop their observation and problem-solving skills. Presence, interactivity, and accessib

啜泣 发表于 2025-3-25 13:55:17

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易于交谈 发表于 2025-3-25 18:40:03

Computational Thinking and the Role-Playing Classroom: A Case for Game-Based Learning in an Interdihe potential of this pedagogical strategy. Due to games being so accessible, teachers can use digital and non-digital games not only to teach single disciplines but also in interdisciplinary settings. This chapter describes our use of game-based learning, specifically design-based games, in interdis

cinder 发表于 2025-3-25 23:18:30

iginal approach to works in literature and to pedagogy.Is wr.This volume presents eight papers and a draft monograph by T. Price Caldwell on topics in linguistics, semiotics and philosophy of language...From the beginning of his professional career onwards, Caldwell wrote short fiction and poetry, a

lacrimal-gland 发表于 2025-3-26 02:39:01

ed the tools of mapping and data visualization, information literacy, game design, digital storytelling, and the creation of non-fiction VR documentaries. This book makes a valuable contribution to the literature, offering a model of how the study of place can be employed in creative ways to enhance interdisciplinary learning..978-3-030-32471-1

noxious 发表于 2025-3-26 05:24:04

Book 2019literacy, game design, digital storytelling, and the creation of non-fiction VR documentaries. This book makes a valuable contribution to the literature, offering a model of how the study of place can be employed in creative ways to enhance interdisciplinary learning..

Chronological 发表于 2025-3-26 10:41:15

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Embolic-Stroke 发表于 2025-3-26 15:20:01

Reneta D. Lansiquot,Tamrah D. Cunningham,Candido Cabo

Addictive 发表于 2025-3-26 17:45:38

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查看完整版本: Titlebook: Interdisciplinary Perspectives on Virtual Place-Based Learning; Reneta D. Lansiquot,Sean P. MacDonald Book 2019 The Editor(s) (if applicab