凶猛 发表于 2025-3-23 11:09:13
Multi-fidelity User Interface Specifications,ality specifications could lead to a user interface that satisfies the user’s needs. The user interface development life cycle typically involves multiple actors possessing all their own particular inputs of user interface artifacts expressed with their own formats, thus posing new constraints for i委托 发表于 2025-3-23 17:24:32
http://reply.papertrans.cn/48/4706/470561/470561_12.pngdithiolethione 发表于 2025-3-23 21:58:55
http://reply.papertrans.cn/48/4706/470561/470561_13.png讨好美人 发表于 2025-3-24 01:31:52
Investigating System Navigation Ergonomics through Model Verification,nvestigation is based upon model analysis and a set of navigation properties. The formalism employed on this work was Coloured Petri Nets. The paper illustrates how the set of ergonomic properties was mapped into the model properties with the support of the formalism tools and specific functions dev神圣将军 发表于 2025-3-24 06:24:59
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Pattern Languages as Tool for Discount Usability Engineering,s have usability problems when being used by those software engineers, who lack expertise in human-centered design. In this paper we report on the development of a tool that is intended to improve accessibility and usability of HCI design patterns for engineers. We aim at a tool that is simple and s支架 发表于 2025-3-24 16:34:56
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Designing Graphical Elements for Cognitively Demanding Activities: An Account on Fine-Tuning for Codering. Tools and methods to design, justify, and validate user interfaces at the level of graphical rendering are still lacking. This not only hinders the design process, but can also lead to misinterpretation from users. This article is an account of our work as designers of colors for graphical esingle 发表于 2025-3-25 00:23:31
Lightweight Coding of Structurally Varying Dialogs,ng no UI-specific code). It requires no writing of callbacks or event handler functions. It allows editing of arbitrary data structures, with dynamic structural variation. This is achieved with a paradigm in which the UI specification code need not overtly name or store objects. Object management is