SLAY
发表于 2025-3-26 21:58:52
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用树皮
发表于 2025-3-27 02:56:40
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MEET
发表于 2025-3-27 09:12:24
Locating Drama: A Demonstration of Location-Aware Audio DramaThe aim of the project is to investigate narrative strategies that utilise locative technologies, principally GPS enabled devices, without being tied to a specific location, allowing listeners to experience immersive, location-aware (but non-location-specific) dramas in suitable locations near their
偏狂症
发表于 2025-3-27 10:09:44
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hauteur
发表于 2025-3-27 16:37:48
Dear Esther: An Interactive Ghost Story Built Using the Source Engineource. Rather than being based around the resolution of conflicts and acheiving goals, Dear Esther presents a sparse environment with no embedded agents, relying purely on the player’s engagement with and interpretation of a narrative delivered through semi-randomised audio fragments. Dear Esther wa
tic-douloureux
发表于 2025-3-27 18:18:24
3D Immersion in Virtual Agents Educations the curricula of a university course on Modelling Behaviour of Human and Animal-like Agents, including a seminar in which students develop their own virtual agents using a toolkit we have developed. This course has been also scaled for a workshop with computer science high-school students. An eval
noxious
发表于 2025-3-28 01:30:09
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COWER
发表于 2025-3-28 02:29:30
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Ischemic-Stroke
发表于 2025-3-28 07:39:02
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Spina-Bifida
发表于 2025-3-28 13:14:11
Steps towards a Generic Interface between Interactive Storytelling Applications and Character Animatsystem meta language, which draws from a number of previous proposals for the description of interactive 3D content. To demonstrate the general character of this interface, we implemented two different clients in 2D and 3D that are able to interpret .. These clients may be adapted as animation engin