不持续就爆 发表于 2025-3-26 22:39:37
A Multidimensional Classification of Choice Presentation in Interactive Narrative characterization of 31 existing works. The methodology for establishing such a classification is detailed, which considers composing elements, functions, aesthetic considerations, and mechanics for choice presentation. This article uses an observational approach for analyzing interactive narrativesGEN 发表于 2025-3-27 01:55:05
http://reply.papertrans.cn/48/4706/470550/470550_32.pngevanescent 发表于 2025-3-27 08:40:16
Sketching a Map of the Storylets Design Spaceinteractive narrative content, in which a game’s narrative is assembled from a database of discrete, reorderable narrative “chunks” or “modules” known as .. This paper represents a first attempt to map out the design space of storylet-based narrative systems in games. We define the common elements o和音 发表于 2025-3-27 13:02:26
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Exploring Bloom’s Taxonomy as a Basis for Interactive Storytellingieve this within a generative context. We formalize aspects of Bloom’s taxonomy as logical assertions, thereby enabling metaphorical bridges to be generated between learning objectives and narrative elements. Through this lens, we present an example of a dynamic narrative framework driven by Bloom’sMOAT 发表于 2025-3-27 20:23:07
s include:.Coverage of building custom components and controI REMEMBER A TIME years ago when I proposed a book to Apress regarding a forthcoming software SDK named Next Generation Windows Services (NGWS). As you may already know, NGWS eventually became what we now know as the . NET platform. My rese蛙鸣声 发表于 2025-3-27 22:50:13
Mirjam Palosaari Eladhariu may already know, NGWS eventually became what we now know as the . NET platform. My research of the C# programming language and the . NET platform took place in parallel with the authoring of the text. It was a fantastic project; however, I must confess that it was more than a bit nerve-wracking w恫吓 发表于 2025-3-28 06:10:43
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