高贵领导 发表于 2025-3-28 15:47:29
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Measuring User Responses to Interactive Stories: Towards a Standardized Assessment Toolond to computer-mediated interactive narratives is of growing importance. Based on a conceptual model of user experiences in interactive storytelling, a measurement instrument for empirical user-based research was developed. We report findings from an initial test of the self-report scales that wasOverthrow 发表于 2025-3-29 08:26:26
One Tool-Many Paradigm: Creativity and Regularity in Youngsters’ Hyperstoriesf youngers’ hypermedia narratives and their underlying creative process. The findings of our empirical study offer a contribution to the digital storytelling field from a conceptual and a practical perspective. They provide a deeper understanding of digital storytelling activities performed by young招致 发表于 2025-3-29 11:27:27
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Narrative Annotation and Editing of Videong with respect to the narrative content. In this paper, we introduce an annotation schema for the narrative features of media objects, that relies on a formal theory of story and characters, and we describe a software tool, called Cinematic, for the annotation of video objects and the automatic ediInclement 发表于 2025-3-29 23:43:01
A Story to Go, Pleaseitched together to guide users through interesting city spaces. We describe the associative stories generated by this system, and outline how the notion of ’hypespot’ facilitates linking the real world with the structure of the story. We outline the overall architecture of the system and provide a gresilience 发表于 2025-3-30 03:51:17
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Learning Story Marketing through Practical Experience of Story Creation Systemnsumer-generated media (CGM) application. Users can create animated stories of affiliate advertising by simply inputting basic words using Anime de Blog. Through practical work experience of affiliate advertising on the Web by undergraduate students using Anime de Blog, students learned about an int