Arrhythmia 发表于 2025-3-28 15:58:54
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This paper aims to discuss two primary pointshnological innovation, it is important to elaborate a reflection on the current state of video game aesthetics and its relationship with other audiovisual media. Secondly, the relevance of film-related analytical and theoretical tool is explored through the analysis of video game mise-en-scene and i金丝雀 发表于 2025-3-29 01:16:54
Mapping the Evolving Space of Interactive Digital Narrative - From Artifacts to Categorizationse, a range of theoretical approaches from neo-Aristotelian perspectives to applications of post-classical narratology have applied many markedly different analytical perspectives, making an overall comparison difficult. This position paper expresses the need for novel, dynamic and multidimensional m间接 发表于 2025-3-29 06:08:15
Conceptualizing Productive Interactivity in Emergent Narrativesial. However, authors of such works cannot avoid influencing the experience by providing pre-written narrative material which can become trivial for the user after just a few times. This paper suggests an alternative viewpoint on the issue, by involving the user in the authoring process during the e粗野 发表于 2025-3-29 11:16:01
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Production and Delivery of Interactive Narratives Based on Video Snippetsumptions that pre-authored videos may reduce flexibility. To address the latter, we present our new end-user client for dynamic ad-hoc playback of video or audio snippets managed by a multi-agent conversational platform, as well as a way to include video (or pre-rendered animation) production in an放逐 发表于 2025-3-29 16:01:57
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Breaking Points ― A Continuously Developing Interactive Digital Narrativeescape from. The narrative design connects more important decisions with seemingly trivial ones and presents the user with immediate and delayed consequence in the form of narrative feedback, for a complex and more life-like experience. By aligning the experience of a single walkthrough with a day iGlucocorticoids 发表于 2025-3-30 04:10:28
The Role of Gender and Age on User Preferences in Narrative Experiencesoduce new topics from time to time, and elaborate on the topics the audience has previously shown interest on. In our previous work, we created a digital storytelling system that simulates this process. The goal of this work is to investigate what is a good balance between the novel topics and the a