constellation 发表于 2025-3-25 06:19:05
Empathic Experiences of Visual Conditions with Virtual RealityThe results indicate that neither cognitive nor affective empathy changed significantly before and after the experience. However, additional CVD-related problems were identified by the participants. Elaborating on this approach would give a greater insight into how to elicit empathic feelings by claVOC 发表于 2025-3-25 10:48:05
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Uncertain cultural heritage presents a dilemmhan arriving at a single truth. Virtual Reality Interactive Narratives, such as ., exemplify how uncertainty can be represented through re-enactment. In this late breaking work, we provide a close reading of . through the lens of critical historiography and suggest improvements for future similar experiences.有节制 发表于 2025-3-25 22:14:29
Mind Stories: A Story Making Game - From Narrative Therapy to Interactive Narrative Therapyntify the overlap between interactive narratives and narrative therapy, and identify interactive narrative works which use this potential for therapeutic purposes. We also describe a concrete implementation, the board game Mind Stories, and introduce the concept of interactive narrative therapy.ESO 发表于 2025-3-26 03:15:33
Conference proceedings 2023theory, history and foundations; social and cultural contexts; tools and systems; interactive narrative design; virtual worlds, performance, games and play; applications and case studies; and late breaking works..人造 发表于 2025-3-26 08:23:20
0302-9743such as: theory, history and foundations; social and cultural contexts; tools and systems; interactive narrative design; virtual worlds, performance, games and play; applications and case studies; and late breaking works..978-3-031-47657-0978-3-031-47658-7Series ISSN 0302-9743 Series E-ISSN 1611-3349arsenal 发表于 2025-3-26 09:47:37
http://reply.papertrans.cn/48/4706/470539/470539_28.pngEXUDE 发表于 2025-3-26 15:05:14
A Crossmedia Storytelling Platform to Empower Vulnerable Groups for IT Securityoss- and hypermedia material targeting different personal approaches to sensitization for and practical skills in IT security topics, based on narrative and gaming environments together with non-digital components such as human security mediators.WAG 发表于 2025-3-26 19:31:50
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