GRASS
发表于 2025-3-21 17:44:19
书目名称Intelligent Technologies for Interactive Entertainment影响因子(影响力)<br> http://impactfactor.cn/2024/if/?ISSN=BK0470114<br><br> <br><br>书目名称Intelligent Technologies for Interactive Entertainment影响因子(影响力)学科排名<br> http://impactfactor.cn/2024/ifr/?ISSN=BK0470114<br><br> <br><br>书目名称Intelligent Technologies for Interactive Entertainment网络公开度<br> http://impactfactor.cn/2024/at/?ISSN=BK0470114<br><br> <br><br>书目名称Intelligent Technologies for Interactive Entertainment网络公开度学科排名<br> http://impactfactor.cn/2024/atr/?ISSN=BK0470114<br><br> <br><br>书目名称Intelligent Technologies for Interactive Entertainment被引频次<br> http://impactfactor.cn/2024/tc/?ISSN=BK0470114<br><br> <br><br>书目名称Intelligent Technologies for Interactive Entertainment被引频次学科排名<br> http://impactfactor.cn/2024/tcr/?ISSN=BK0470114<br><br> <br><br>书目名称Intelligent Technologies for Interactive Entertainment年度引用<br> http://impactfactor.cn/2024/ii/?ISSN=BK0470114<br><br> <br><br>书目名称Intelligent Technologies for Interactive Entertainment年度引用学科排名<br> http://impactfactor.cn/2024/iir/?ISSN=BK0470114<br><br> <br><br>书目名称Intelligent Technologies for Interactive Entertainment读者反馈<br> http://impactfactor.cn/2024/5y/?ISSN=BK0470114<br><br> <br><br>书目名称Intelligent Technologies for Interactive Entertainment读者反馈学科排名<br> http://impactfactor.cn/2024/5yr/?ISSN=BK0470114<br><br> <br><br>
思乡病
发表于 2025-3-21 20:58:15
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Hallmark
发表于 2025-3-22 04:18:05
Intelligent Technologies for Interactive Entertainment978-3-030-16447-8Series ISSN 1867-8211 Series E-ISSN 1867-822X
Engulf
发表于 2025-3-22 08:04:20
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弓箭
发表于 2025-3-22 10:30:08
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杠杆支点
发表于 2025-3-22 14:23:58
A Machine Learning Approach to Detect Violent Behaviour from Videolent behavior recognition from video. Overall, an excellent classification was achieved by the best performing SVM model, which used keypoints, angles and contact features computed over a 60 frame image input range.
Gorilla
发表于 2025-3-22 19:15:49
1867-8211 t, INTETAIN 2018, held in Guimarães, Portugal, in November 2018. The 15 full papers were selected from 23 submissions and present developments in artificial intelligence for human interaction or entertainment; artificial intelligence in games, augmented reality and virtual reality; intelligent human
VOC
发表于 2025-3-22 21:22:31
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interlude
发表于 2025-3-23 04:02:52
1867-8211 -computer interaction; and other Intelligent interaction or entertainment applications covering a wide range of areas from smart cities to visual analytics and marketing.978-3-030-16446-1978-3-030-16447-8Series ISSN 1867-8211 Series E-ISSN 1867-822X
Impugn
发表于 2025-3-23 07:25:20
Syntropic Counterpoints: Philosophical Content Generated Between Two Artificial Intelligence Clonesl, aesthetic, ethic, strategy, politics, etc. Throughout this robot-robot interaction model, we are trying to investigate the possibilities and consider limitations of using artificial intelligence in context-based creative processes as well as to raise questions related to potential future phenomena of machines mindfulness.