LAPSE 发表于 2025-3-28 15:33:44
Eye-Tracking to Enhance Usability: A Race Game,context, the design of the social race game was reviewed by recording eye movement data of the participants. The results of eye-tracking data were supported by user comments, which were finally used to improve the design and usability features of the game.Harridan 发表于 2025-3-28 20:05:16
Fine Localization of Complex Components for Bin Picking,second step works correctly. The proposed problem is dealt with as an industrial contract and the results are clearly dependent on specific conditions. However, it can be plainly used as a first insight into the problematics of bin picking, and provide a good starting point for deeper investigations.挑剔为人 发表于 2025-3-28 23:39:21
http://reply.papertrans.cn/48/4701/470032/470032_43.pngamenity 发表于 2025-3-29 03:11:03
http://reply.papertrans.cn/48/4701/470032/470032_44.png南极 发表于 2025-3-29 10:15:34
http://reply.papertrans.cn/48/4701/470032/470032_45.png造反,叛乱 发表于 2025-3-29 12:23:15
http://reply.papertrans.cn/48/4701/470032/470032_46.pngexpdient 发表于 2025-3-29 18:58:24
A Classification-Regression Deep Learning Model for People Counting,that the “ambiguous labelling” strategy can not only improve the performance of deep learning but also enhance the prediction ability of traditional computer vision methods such as Random Projection Forest with hand-crafted features.Obituary 发表于 2025-3-29 21:22:01
http://reply.papertrans.cn/48/4701/470032/470032_48.pngFIR 发表于 2025-3-30 03:27:26
ViZDoom: DRQN with Prioritized Experience Replay, Double-Q Learning and Snapshot Ensembling,n validated in its usefulness by showing immediate results early on in agent development, with the caveat that value overestimation is accelerated in this case. In addition, some unique behaviors are observed to develop for priority experience replay (PER) and double-Q (DDQ) variants, and snapshot e伙伴 发表于 2025-3-30 04:54:41
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