configuration 发表于 2025-3-28 18:33:47

Victimology: A Conversion of Narratives, health interfaces and provided feedback. We found that all three interfaces had their own strengths. The non-diegetic health bar was seen as suitable for multi-player games, while the wristwatch was seen as suitable for single-player, story-driven games. The physical interface was liked for its imp
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查看完整版本: Titlebook: Innovation and the Multinational Firm; Perspectives on Fore Alessandra Perri Book 2015 The Editor(s) (if applicable) and The Author(s) 2015