飓风 发表于 2025-3-28 14:38:32
ng conditions, its geometry remains constant. In this work, we study the fundamental characteristic properties of texture geometry—self similarity and scale variability—and exploit them to perform surface normal estimation, and geometric texture classification. Textures, whether they are regular orprojectile 发表于 2025-3-28 20:12:47
http://reply.papertrans.cn/47/4640/463970/463970_42.pngImmunization 发表于 2025-3-28 23:09:08
http://reply.papertrans.cn/47/4640/463970/463970_43.pngHAUNT 发表于 2025-3-29 05:34:46
Curtis St. Michel,Sarah Freeman RGB cameras as well as depth information have been widely explored in computer vision there is surprisingly little recent work combining multiple cameras and depth information. Given the recent emergence of consumer depth cameras such as Kinect we explore how multiple cameras and active depth sensoGLUT 发表于 2025-3-29 09:43:03
http://reply.papertrans.cn/47/4640/463970/463970_45.png退出可食用 发表于 2025-3-29 12:42:35
Pengyuan Wang,Manimaran Govindarasucal constraints is known to be non-convex and usually leads to difficulty in finding an optimal solution. An attractive alternative is to learn a prior model of the human body from a set of human pose data. In this paper, we develop a new approach, namely pose locality constrained representation (PL真实的人 发表于 2025-3-29 18:56:24
http://reply.papertrans.cn/47/4640/463970/463970_47.png硬化 发表于 2025-3-29 22:48:19
Pin-Yu Chen,Sutanay Choudhury,Luke Rodriguez,Alfred O. Hero,Indrajit Ray contributions in various facial expressions. Motivated by this, a novel framework, named Feature Disentangling Machine (FDM), is proposed to effectively select active features characterizing facial expressions. More importantly, the FDM aims to disentangle these selected features into non-overlappe玉米 发表于 2025-3-30 01:28:53
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