invade
发表于 2025-3-23 12:23:30
Caroline Müllerticularly the all-important and extremely large terrain object, must be carefully optimized to work in your game engine. This doesn’t mean that objects designed to be rendered as frames don’t have to be optimized, but the requirements are less strict and based more on aesthetic than technical requir
incite
发表于 2025-3-23 15:20:34
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reception
发表于 2025-3-23 21:06:05
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Rotator-Cuff
发表于 2025-3-23 23:24:29
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碎石头
发表于 2025-3-24 02:20:52
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潜移默化
发表于 2025-3-24 07:37:21
Mark A. Bernards,Lars Båstrup-Spohrr ability to determine what is, and what is not, essential will determine your success at optimizing a file. If you have insufficient experience or comprehension, you will probably make many errors when optimizing a file. Generally, it is only through trial and error that an artist learns what is an
易改变
发表于 2025-3-24 11:59:02
Thomas Hartmann,Dietrich Oberr ability to determine what is, and what is not, essential will determine your success at optimizing a file. If you have insufficient experience or comprehension, you will probably make many errors when optimizing a file. Generally, it is only through trial and error that an artist learns what is an
掺和
发表于 2025-3-24 18:27:26
moved, and more points added to it, and so on. With curve-based modeling, it is more .. This is because, to derive a good likeness of any given object, the artist usually must learn to visualize a shape from which the final object is cut, and then carve it out by successive reduction of the initial
动作谜
发表于 2025-3-24 20:47:43
Maarten A. Jongsma,Jules Beekwildermoved, and more points added to it, and so on. With curve-based modeling, it is more .. This is because, to derive a good likeness of any given object, the artist usually must learn to visualize a shape from which the final object is cut, and then carve it out by successive reduction of the initial
frugal
发表于 2025-3-25 03:15:21
Els J.M. Van Dammefactors that has fuelled the increase in graphics use is the ease with which the more simple graphics techniques may be implemented on microcomputers. We hav.e, therefore, paid attention to microcomputer graphics as well as graphics techniques suitable for larger machines. Our examples range from simple two-d978-1-4684-1492-9978-1-4684-1490-5