deferential 发表于 2025-3-21 16:41:34
书目名称Immersive Learning Research Network影响因子(影响力)<br> http://figure.impactfactor.cn/if/?ISSN=BK0461912<br><br> <br><br>书目名称Immersive Learning Research Network影响因子(影响力)学科排名<br> http://figure.impactfactor.cn/ifr/?ISSN=BK0461912<br><br> <br><br>书目名称Immersive Learning Research Network网络公开度<br> http://figure.impactfactor.cn/at/?ISSN=BK0461912<br><br> <br><br>书目名称Immersive Learning Research Network网络公开度学科排名<br> http://figure.impactfactor.cn/atr/?ISSN=BK0461912<br><br> <br><br>书目名称Immersive Learning Research Network被引频次<br> http://figure.impactfactor.cn/tc/?ISSN=BK0461912<br><br> <br><br>书目名称Immersive Learning Research Network被引频次学科排名<br> http://figure.impactfactor.cn/tcr/?ISSN=BK0461912<br><br> <br><br>书目名称Immersive Learning Research Network年度引用<br> http://figure.impactfactor.cn/ii/?ISSN=BK0461912<br><br> <br><br>书目名称Immersive Learning Research Network年度引用学科排名<br> http://figure.impactfactor.cn/iir/?ISSN=BK0461912<br><br> <br><br>书目名称Immersive Learning Research Network读者反馈<br> http://figure.impactfactor.cn/5y/?ISSN=BK0461912<br><br> <br><br>书目名称Immersive Learning Research Network读者反馈学科排名<br> http://figure.impactfactor.cn/5yr/?ISSN=BK0461912<br><br> <br><br>壮观的游行 发表于 2025-3-21 21:30:59
Strategies to Design a Mixed-Reality Immersive Environment and Influence Teen Health Behaviors examined extensively. The goal of the WAVE∼Ripples for Change Childhood Obesity Prevention project was to determine the effectiveness of teaching nutrition and physical activity knowledge with an IE designed to reinforce these healthy behaviors (i.e. Rippleville), and if it could improve overall di–LOUS 发表于 2025-3-22 02:02:01
Virtual Worlds and the 3D Web – Time for Convergence?, when compared with the way educational activities have flourished through the use of the constantly evolving WWW, MUVW learning environments remain a relatively obscure niche. Since the advent and promise of Second Life, there has been no critical mass reached and no movement towards standardisatiGingivitis 发表于 2025-3-22 05:26:12
http://reply.papertrans.cn/47/4620/461912/461912_4.pngapropos 发表于 2025-3-22 08:47:19
http://reply.papertrans.cn/47/4620/461912/461912_5.png优雅 发表于 2025-3-22 16:20:42
http://reply.papertrans.cn/47/4620/461912/461912_6.pngcholeretic 发表于 2025-3-22 18:12:24
http://reply.papertrans.cn/47/4620/461912/461912_7.png诽谤 发表于 2025-3-22 23:33:01
http://reply.papertrans.cn/47/4620/461912/461912_8.pngAscendancy 发表于 2025-3-23 02:05:51
Computational Thinking and Social Skills in Virtuoso: An Immersive, Digital Game-Based Learning Envition in CT is students with Autism Spectrum Disorders (ASD). Unfortunately, many individuals with ASD lack the social competencies to successfully navigate a work environment. The purpose of this paper is to discuss a digital games-based learning intervention for youth with ASD to learn computationa誓言 发表于 2025-3-23 06:13:57
Inducing Emotional Response in Interactive Media: A Pilot Studyof that process. Production and editing of the media in order to produce the desired emotional experiences can be expensive and cumbersome to media designers. This paper presents a pilot study intended to show that such experiences can be induced with after-the-fact audio-visual effects. As subjects