过分爱国主义 发表于 2025-3-21 18:01:09

书目名称Immersive Education影响因子(影响力)<br>        http://figure.impactfactor.cn/if/?ISSN=BK0461905<br><br>        <br><br>书目名称Immersive Education影响因子(影响力)学科排名<br>        http://figure.impactfactor.cn/ifr/?ISSN=BK0461905<br><br>        <br><br>书目名称Immersive Education网络公开度<br>        http://figure.impactfactor.cn/at/?ISSN=BK0461905<br><br>        <br><br>书目名称Immersive Education网络公开度学科排名<br>        http://figure.impactfactor.cn/atr/?ISSN=BK0461905<br><br>        <br><br>书目名称Immersive Education被引频次<br>        http://figure.impactfactor.cn/tc/?ISSN=BK0461905<br><br>        <br><br>书目名称Immersive Education被引频次学科排名<br>        http://figure.impactfactor.cn/tcr/?ISSN=BK0461905<br><br>        <br><br>书目名称Immersive Education年度引用<br>        http://figure.impactfactor.cn/ii/?ISSN=BK0461905<br><br>        <br><br>书目名称Immersive Education年度引用学科排名<br>        http://figure.impactfactor.cn/iir/?ISSN=BK0461905<br><br>        <br><br>书目名称Immersive Education读者反馈<br>        http://figure.impactfactor.cn/5y/?ISSN=BK0461905<br><br>        <br><br>书目名称Immersive Education读者反馈学科排名<br>        http://figure.impactfactor.cn/5yr/?ISSN=BK0461905<br><br>        <br><br>

Tidious 发表于 2025-3-21 23:12:41

GAMEDUCATION: Using Gamification Techniques to Engage Learners in Online Learninggaging learning. This paper reviews theories and research related to learner motivation and engagement. Moreover, it proposes using Gamification in the context of education thus to tackle the lack of learner’s engagement.

Hippocampus 发表于 2025-3-22 01:52:44

A Contribution to Collaborative Learning Using IPads for School Childrennterface for teachers provides the possibility to create custom content as well as to receive feedback of the children’s performance. A first field study at two primary schools in Graz showed promising results for the learning behavior of school children.

defendant 发表于 2025-3-22 05:33:35

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同义联想法 发表于 2025-3-22 10:10:07

How to Detect Programming Skills of Students?f patterns can define some kind of skills and how we can categorize the skills into several skill levels according to their complexity. Finally, we propose some use cases and further directions of our research.

馆长 发表于 2025-3-22 14:00:01

Immersive Installation: “A Virtual St Kilda”square km of virtual space, and models both tangible and intangible culture. It is integrated into the exhibition, which articulates an interpretation of the St Kilda legacy through the prism of contemporary North Uist life.

颂扬国家 发表于 2025-3-22 17:57:47

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粗野 发表于 2025-3-23 01:05:26

Determining the Causing Factors of Errors for Multiplication Problemsstigations. Our research sheds light to the impact of each error type in simple multiplication problems and the evolution of error rates for different error types in relation to the increasing problem-size.

incarcerate 发表于 2025-3-23 04:01:38

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Ancillary 发表于 2025-3-23 08:10:11

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查看完整版本: Titlebook: Immersive Education; 4th European Summit, Martin Ebner,Kai Erenli,Aaron E. Walsh Conference proceedings 2015 Springer International Publish