煤渣
发表于 2025-3-23 12:40:38
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无节奏
发表于 2025-3-23 16:16:08
Presence-Inducing Media for Mental Health Applicationspoised to enter mainstream clinical delivery. However, to ensure appropriate development and use of these technologies, clinicians must have a clear understanding of the opportunities and challenges they will provide to professional practice..This chapter attempts to outline the current state of cli
crease
发表于 2025-3-23 21:41:23
https://doi.org/10.1007/978-3-319-10190-3Augmented Reality; Communication & Technology; Human-Computer Interaction (HCI); Teleprescence; Virtual
vector
发表于 2025-3-23 23:47:46
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Platelet
发表于 2025-3-24 03:29:13
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深陷
发表于 2025-3-24 08:40:12
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colloquial
发表于 2025-3-24 14:41:37
.Unique comprehensive collection of chapters by leading inte.Highlights key research currently being undertaken within the field of telepresence, providing the most detailed account of the field to date, advancing our understanding of a fundamental property of all media - the illusion of presence; t
精致
发表于 2025-3-24 16:28:41
Book 2015hat can help designers optimize presence for users of advanced media technologies such as virtual and augmented reality, collaborative social media, robotics, and artificial intelligence and lead us to better understand human cognition, emotion and behaviour. .
Self-Help-Group
发表于 2025-3-24 19:20:50
Lighting a Path While Immersed in Presence: A Wayward Introduction, psychology, philosophy, medicine, engineering, communication, and various other areas..This book represents some of the work from experienced researchers on presence with a weight on definitional and psychological issues and less on the engineering and technical aspects of specific interfaces.
多产鱼
发表于 2025-3-25 02:03:14
Presence-Inducing Media for Mental Health Applications another, more satisfactory, way. In fact, virtual reality therapists are using presence to provide meaningful experiences which are capable of inducing deep and permanent changes in their patients. Finally, the chapter discusses the possible evolution of presence-inducing media from virtual reality to augmented reality, to interreality.