引起 发表于 2025-3-25 05:57:19

https://doi.org/10.1007/978-1-4842-2421-2Gamification; Experiential Learning; Information Technology; Team Work; Adopting Technology

Malaise 发表于 2025-3-25 08:58:42

Introduction,pletely new business models, are part of the rapid change that is forcing corporate and management professionals to learn, deploy, and adopt IT for survival and competitive advantage. IT is no longer just a back-office function, but a strategic business function as well.

非实体 发表于 2025-3-25 15:12:32

Aircraft Manufacturing Game,barriers that are holding back awareness and knowledge. Creating experience around the concept and its application enables unraveling the complexities, raising awareness of its finer aspects and thereby developing a deeper comprehension, thus facilitating movement from mystery to mastery.

健谈 发表于 2025-3-25 17:33:37

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Harass 发表于 2025-3-25 23:46:03

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FLAT 发表于 2025-3-26 00:44:51

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Ruptured-Disk 发表于 2025-3-26 04:56:19

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Stagger 发表于 2025-3-26 10:14:31

R2R Workshop, before, it is essential that messages be accurately communicated and understood. Communication also influences motivation levels of the employees, as unclear interactions lead to delays and forced repetition, creating confusion and frustration. New ideas and improvements are reduced or lost in miscommunication.

G-spot 发表于 2025-3-26 14:56:37

Putting It All Together,ate you to apply your learning so far, and I begin by expanding on the brief for four scenarios, then experiment by making changes to the games; finally, we graduate to experiencing the learning gained by designing new games for scenarios.

Picks-Disease 发表于 2025-3-26 19:29:16

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查看完整版本: Titlebook: IT Through Experiential Learning; Learn, Deploy and Ad Shreekant W Shiralkar Book 2016 Shreekant W Shiralkar 2016 Gamification.Experiential