Coagulant 发表于 2025-3-21 19:06:50

书目名称Human-Experiential Design of Presence in Everyday Blended Reality影响因子(影响力)<br>        http://figure.impactfactor.cn/if/?ISSN=BK0429764<br><br>        <br><br>书目名称Human-Experiential Design of Presence in Everyday Blended Reality影响因子(影响力)学科排名<br>        http://figure.impactfactor.cn/ifr/?ISSN=BK0429764<br><br>        <br><br>书目名称Human-Experiential Design of Presence in Everyday Blended Reality网络公开度<br>        http://figure.impactfactor.cn/at/?ISSN=BK0429764<br><br>        <br><br>书目名称Human-Experiential Design of Presence in Everyday Blended Reality网络公开度学科排名<br>        http://figure.impactfactor.cn/atr/?ISSN=BK0429764<br><br>        <br><br>书目名称Human-Experiential Design of Presence in Everyday Blended Reality被引频次<br>        http://figure.impactfactor.cn/tc/?ISSN=BK0429764<br><br>        <br><br>书目名称Human-Experiential Design of Presence in Everyday Blended Reality被引频次学科排名<br>        http://figure.impactfactor.cn/tcr/?ISSN=BK0429764<br><br>        <br><br>书目名称Human-Experiential Design of Presence in Everyday Blended Reality年度引用<br>        http://figure.impactfactor.cn/ii/?ISSN=BK0429764<br><br>        <br><br>书目名称Human-Experiential Design of Presence in Everyday Blended Reality年度引用学科排名<br>        http://figure.impactfactor.cn/iir/?ISSN=BK0429764<br><br>        <br><br>书目名称Human-Experiential Design of Presence in Everyday Blended Reality读者反馈<br>        http://figure.impactfactor.cn/5y/?ISSN=BK0429764<br><br>        <br><br>书目名称Human-Experiential Design of Presence in Everyday Blended Reality读者反馈学科排名<br>        http://figure.impactfactor.cn/5yr/?ISSN=BK0429764<br><br>        <br><br>

commodity 发表于 2025-3-21 23:54:25

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anthesis 发表于 2025-3-22 01:19:41

The Problems of Design-user dichotomy’, and (iii) the ‘virtual-physical dichotomy’. The chapter also reframes the categorization of customers, users, persons and humans, allowing us to focus on new aspects of people as humans in design work.

寻找 发表于 2025-3-22 05:06:26

1571-5035 dies, as well as practicing interaction designers and computer professionals. It will also be of interest to communication, media and urban design students, and to all readers with an interest in the technology978-3-319-80782-9978-3-319-30334-5Series ISSN 1571-5035 Series E-ISSN 2524-4477

modest 发表于 2025-3-22 10:51:56

Die Entstehung der Schallwellen,-user dichotomy’, and (iii) the ‘virtual-physical dichotomy’. The chapter also reframes the categorization of customers, users, persons and humans, allowing us to focus on new aspects of people as humans in design work.

Amenable 发表于 2025-3-22 16:17:55

1571-5035 ere and now.Discusses limitationsinherent in existing HCI deThis book explores how our lives and social interactions have become split between two intertwined, but not integrated, realities: the physical and the digital. Our sense of presence in the here and now has become fragmented, and yet earlie

表示问 发表于 2025-3-22 19:45:37

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Optimum 发表于 2025-3-23 01:06:36

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波动 发表于 2025-3-23 04:07:59

https://doi.org/10.1007/978-3-322-94738-3 we propose as an answer to some of the problems of functioning in our current unevenly mixed reality, and in which we can experience a sense of presence integrated across the physical/digital divide.

agenda 发表于 2025-3-23 08:12:13

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查看完整版本: Titlebook: Human-Experiential Design of Presence in Everyday Blended Reality; Living in the Here a John Waterworth,Kei Hoshi Textbook 2016 Springer In