清澈 发表于 2025-3-28 17:29:45

Toward Constructing an Electroencephalogram Measurement Method for Usability Evaluationthod consists of two steps: (1) measuring EEGs of subjects for several tens of seconds after events or tasks that are targets to evaluate, and (2) analyzing how much components of the alpha and/or beta rhythm are contained in the measured EEGs. However, there only exists an empirical rule on measure

火光在摇曳 发表于 2025-3-28 21:42:40

Automated Analysis of Eye-Tracking Data for the Evaluation of Driver Information Systems According ttext includes a detailed description of how eye/gaze experiments using the Dikablis eye tracking system are conducted according to the above mentioned standard and how recorded statistical evaluations can be automated and visualized.

Judicious 发表于 2025-3-29 01:41:25

Brain Response to Good and Bad Designunctional MRI and Electroencephalogram (EEG) to address the question of how the brain answers while subjects viewed different designs. Classifying the good or bad designs, subjects chose a mouse button to decide their perception of good or bad design and we analyzed their patterns of EEG rhythms and

MELD 发表于 2025-3-29 04:08:30

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Favorable 发表于 2025-3-29 09:48:06

Development of Estimation System for Concentrate Situation Using Acceleration Sensoruse of a flood of information. However we discipline our concentration by using the how-to books and the portable games, we cannot evaluate the training effect on the practical life. In this paper, we propose an evaluation system for user’s powers of concentration in which the method for the estimat

genuine 发表于 2025-3-29 13:44:29

Psychophysiology as a Tool for HCI Research: Promises and Pitfalls useful measures HCI researchers can take advantage of. However, there are limitations to the method itself and room for misinterpretation. This paper introduces psychophysiology, and also shows how research methods psychophysiology offer can be used for HCI research, advantages and disadvantages of

健壮 发表于 2025-3-29 19:14:27

Assessing NeuroSky’s Usability to Detect Attention Levels in an Assessment Exercisen designed for clinical and research purposes partly due to their size and complexity. However, a new generation of consumer-oriented BCI has appeared for the video game industry. The MS, a headset with a single electrode, is based on electro-encephalogram readings (EEG) capturing faint electrical s

fibroblast 发表于 2025-3-29 20:06:24

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Mosaic 发表于 2025-3-30 00:17:46

A Usability Study of WebMaps with Eye Tracking Tool: The Effects of Iconic Representation of Informaow the position of the users’ eye-gaze. The results show that there are remarkable differences in task performance between WebMaps. Addition, they also differ in the use of iconic representations according to results of users’ evaluation. It is also found that efficiency of pop-up windows’ usage has an effect on task performance.

CHASM 发表于 2025-3-30 07:30:37

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查看完整版本: Titlebook: Human-Computer Interaction. New Trends; 13th International C Julie A. Jacko Conference proceedings 2009 Springer-Verlag Berlin Heidelberg 2