召集会议 发表于 2025-3-21 16:32:44
书目名称Human-Computer Interaction. Interaction Platforms and Techniques影响因子(影响力)<br> http://impactfactor.cn/if/?ISSN=BK0429725<br><br> <br><br>书目名称Human-Computer Interaction. Interaction Platforms and Techniques影响因子(影响力)学科排名<br> http://impactfactor.cn/ifr/?ISSN=BK0429725<br><br> <br><br>书目名称Human-Computer Interaction. Interaction Platforms and Techniques网络公开度<br> http://impactfactor.cn/at/?ISSN=BK0429725<br><br> <br><br>书目名称Human-Computer Interaction. Interaction Platforms and Techniques网络公开度学科排名<br> http://impactfactor.cn/atr/?ISSN=BK0429725<br><br> <br><br>书目名称Human-Computer Interaction. Interaction Platforms and Techniques被引频次<br> http://impactfactor.cn/tc/?ISSN=BK0429725<br><br> <br><br>书目名称Human-Computer Interaction. Interaction Platforms and Techniques被引频次学科排名<br> http://impactfactor.cn/tcr/?ISSN=BK0429725<br><br> <br><br>书目名称Human-Computer Interaction. Interaction Platforms and Techniques年度引用<br> http://impactfactor.cn/ii/?ISSN=BK0429725<br><br> <br><br>书目名称Human-Computer Interaction. Interaction Platforms and Techniques年度引用学科排名<br> http://impactfactor.cn/iir/?ISSN=BK0429725<br><br> <br><br>书目名称Human-Computer Interaction. Interaction Platforms and Techniques读者反馈<br> http://impactfactor.cn/5y/?ISSN=BK0429725<br><br> <br><br>书目名称Human-Computer Interaction. Interaction Platforms and Techniques读者反馈学科排名<br> http://impactfactor.cn/5yr/?ISSN=BK0429725<br><br> <br><br>灵敏 发表于 2025-3-21 21:07:34
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A Methodology to Introduce Gesture-Based Interaction into Existing Consumer Productser interface” and to the development of new ways to interact with the electronic devices of all sizes and capabilities. Current trends in research related to the Human-Machine Interaction (HMI) show a considerable interest toward gesture, motion-based and full-body based interactions. In this conte安心地散步 发表于 2025-3-22 05:53:10
Walking in Place Through Virtual Worldsed physical space presents a challenge. With an outset in a taxonomy of virtual travel techniques, we argue that Walking-in-Place (WIP) techniques constitute a promising approach to virtual walking in relation to consumer IVR. Subsequently we review existing approaches to WIP locomotion and highligh令人心醉 发表于 2025-3-22 11:41:05
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Real-Time Gaze Estimation Using Monocular Visionestimation is how to accurately build up the mapping relationship between image features and gaze position. To this end, we propose a method to reconstruct input features in the optimized subset as the key to our solution. The HOG feature is considered as the input feature. First, we found the close作茧自缚 发表于 2025-3-22 17:24:03
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Analysis of Choreographed Human Movements Using Depth Cameras: A Systematic Reviewper describes the results of a systematic review about the techniques used for movement tracking and recognition, focusing on metrics to compare choreographed movements using Microsoft Kinect as a sensor. Several techniques for data analysis and pattern recognition are explored for this task, particGuaff豪情痛饮 发表于 2025-3-23 03:37:10
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Hover Detection Using Active Acoustic Sensingty of the target object and the air around it. To verify whether the detection technique works, we conduct an experiment to discriminate between hovering the hand over the piezoelectric elements placed on a target object and touching the same object. As a result of our experiment, hovering was detec