发表于 2025-3-26 22:53:32

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违法事实 发表于 2025-3-27 04:24:15

Strategieentwicklung in sieben Schritten, In conversations conducted over text-only computer-mediated communication (CMC) mediums, mutual exchange of socio-emotional information is limited to the use of words, symbols and emoticons. Previous research suggests that when message receivers share the same native language with the authors, they

领巾 发表于 2025-3-27 05:52:55

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MELD 发表于 2025-3-27 13:00:25

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小歌剧 发表于 2025-3-27 16:01:06

Vertrauen im interkulturellen Kontextengaging, resulting in negative respondent behavior. Gamification has been proposed to make online surveys more pleasant to fill and, consequently, to improve the quality of survey results. This work applied gamification to an existing survey targeted at teenagers and young adults. The gamified surv

苦涩 发表于 2025-3-27 19:43:22

https://doi.org/10.1007/978-3-531-92916-3e ratings reflect concurrent experiences of an entire event. UX entails a broad range of dimensions of which human emotion is considered to be crucial. This paper presents an empirical study of the discrepancy between concurrent and retrospective ratings of emotions. We induced two experimental cond

Fabric 发表于 2025-3-28 00:18:41

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ineluctable 发表于 2025-3-28 03:19:49

Ausgangslage und Forschungsfragen,ribe the creation of two pictorial scales (LEGO Face Scale and Stylized LEGO Face Scale) through the use of a semi-automatic process. We report on the results of two evaluation studies conducted to assess the validity of the proposed pictorial scales. The first study evaluated the rating of emotions

Jejune 发表于 2025-3-28 09:17:22

https://doi.org/10.1007/978-3-319-22701-6Accessibility; Collaborative and social computing; Cyber-physical systems; HCI design and evaluation me

avarice 发表于 2025-3-28 12:33:04

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查看完整版本: Titlebook: Human-Computer Interaction – INTERACT 2015; 15th IFIP TC 13 Inte Julio Abascal,Simone Barbosa,Marco Winckler Conference proceedings 2015 IF