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Biomechanics of Walking in Real World: Naturalness we Wish to Reach in Virtual Realityrea or the display devices. Hence, many researchers have proposed technical solutions to make people walk through large virtual spaces using various types of metaphors and multisensory feedback. To achieve this goal it is necessary to understand how people walk in real life. This chapter reports biogrieve 发表于 2025-3-31 04:16:49
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Enabling Unconstrained Omnidirectional Walking Through Virtual Environments: An Overview of the Cybel Environments. The platform represents advances in treadmill and virtual reality technology and engineering, but it is also a major step towards having a single setup that allows the study of human locomotion and its many facets. This chapter focuses on the human behavioral research that was conducHEW 发表于 2025-3-31 14:18:05
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Sensing Human Walking: Algorithms and Techniques for Extracting and Modeling Locomotionas step length, frequency, gait asymmetry and regularity), kinematic parameters (such as joint angles depending on time), dynamic values (such as the ground reaction force and the joint torques) and muscle activity (such as muscle tension). A large set of sensors have been introduced in order to anaCircumscribe 发表于 2025-3-31 23:09:40
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