GILD 发表于 2025-3-23 09:53:28
http://reply.papertrans.cn/43/4290/428955/428955_11.pngChipmunk 发表于 2025-3-23 17:02:45
http://reply.papertrans.cn/43/4290/428955/428955_12.pngEXUDE 发表于 2025-3-23 21:39:17
http://reply.papertrans.cn/43/4290/428955/428955_13.pngnostrum 发表于 2025-3-23 23:23:07
Effects of Using Care Professionals in the Development of Social Technology for Elderlysing the technology. When the devices where placed in the rooms of the elderly the usage was low, but when the system was used in the dining areas as something to gather around, e.g. to show each other pictures of friends and family, the system became a success.职业 发表于 2025-3-24 03:35:22
http://reply.papertrans.cn/43/4290/428955/428955_15.png迫击炮 发表于 2025-3-24 09:31:29
http://reply.papertrans.cn/43/4290/428955/428955_16.pngConsequence 发表于 2025-3-24 13:12:49
http://reply.papertrans.cn/43/4290/428955/428955_17.pngABHOR 发表于 2025-3-24 17:56:19
http://reply.papertrans.cn/43/4290/428955/428955_18.pngAbrade 发表于 2025-3-24 20:06:28
http://reply.papertrans.cn/43/4290/428955/428955_19.png不持续就爆 发表于 2025-3-25 02:58:43
Accessibility in Serious Games for Adults Aging with Disabilityse with disabilities. We discuss the state of accessibility for commercial and research-based serious games, common age-related considerations for accessible designs, and recommendations for usability testing protocols. We close with a case study of a visual accessibility investigation of a research