transdermal 发表于 2025-3-23 09:45:14
978-3-658-35191-5The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Fachmedien Wiescoddle 发表于 2025-3-23 14:15:11
http://image.papertrans.cn/h/image/426712.jpgepinephrine 发表于 2025-3-23 18:55:02
Illumination in Mixed Reality,ualize virtual objects inside the real world correctly. A major contribution to AR lighting is the reflection of the real environment on virtual objects. Therefore, the environment needs to be taken into account for proper rendering.laceration 发表于 2025-3-23 23:32:15
Realization,ell as the performance for mobile devices and desktop PCs is of particular importance. Therefore, a graphics engine has been implemented using OpenGL 4.5 on desktop PCs and OpenGL ES 3.2 on mobile devices.OASIS 发表于 2025-3-24 03:33:05
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Conclusion & Outlook,the real and virtual world. The main contributions of this thesis are (1) a real-time rendering for MR applications combining real-world and virtual content in the G-Buffer, (2) a manipulation of the real world by adjusting material and geometry properties, and (3) an environment reconstruction withcolony 发表于 2025-3-24 14:41:14
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Conclusion & Outlook,ontent in the G-Buffer, (2) a manipulation of the real world by adjusting material and geometry properties, and (3) an environment reconstruction with different methods like a context-sensitive inpainting on a partly captured lighting.网络添麻烦 发表于 2025-3-25 02:20:13
Book 2021the surrounding environment. The seamless fusion of the virtual and real environment is, however, an essential factor in many areas, which is of particular importance when calculating lighting in mixed realities on mobile devices. Current approaches focus on approximations, which allow the calculati