毛发 发表于 2025-3-21 17:33:44

书目名称HCI in Games: Experience Design and Game Mechanics影响因子(影响力)<br>        http://impactfactor.cn/if/?ISSN=BK0420157<br><br>        <br><br>书目名称HCI in Games: Experience Design and Game Mechanics影响因子(影响力)学科排名<br>        http://impactfactor.cn/ifr/?ISSN=BK0420157<br><br>        <br><br>书目名称HCI in Games: Experience Design and Game Mechanics网络公开度<br>        http://impactfactor.cn/at/?ISSN=BK0420157<br><br>        <br><br>书目名称HCI in Games: Experience Design and Game Mechanics网络公开度学科排名<br>        http://impactfactor.cn/atr/?ISSN=BK0420157<br><br>        <br><br>书目名称HCI in Games: Experience Design and Game Mechanics被引频次<br>        http://impactfactor.cn/tc/?ISSN=BK0420157<br><br>        <br><br>书目名称HCI in Games: Experience Design and Game Mechanics被引频次学科排名<br>        http://impactfactor.cn/tcr/?ISSN=BK0420157<br><br>        <br><br>书目名称HCI in Games: Experience Design and Game Mechanics年度引用<br>        http://impactfactor.cn/ii/?ISSN=BK0420157<br><br>        <br><br>书目名称HCI in Games: Experience Design and Game Mechanics年度引用学科排名<br>        http://impactfactor.cn/iir/?ISSN=BK0420157<br><br>        <br><br>书目名称HCI in Games: Experience Design and Game Mechanics读者反馈<br>        http://impactfactor.cn/5y/?ISSN=BK0420157<br><br>        <br><br>书目名称HCI in Games: Experience Design and Game Mechanics读者反馈学科排名<br>        http://impactfactor.cn/5yr/?ISSN=BK0420157<br><br>        <br><br>

血统 发表于 2025-3-22 00:17:49

A Specific Measurable Modellarge number of tests are of great importance. Sketches of designers are usually linear and static, while the interactive prototypes developed from them are non-linear and dynamic. Under this circumstance, the same design, using a design manuscript and an interactive prototype to make the player und

干涉 发表于 2025-3-22 00:49:44

HEROES: An Action Game Enabling Players with and Without Disabilities to Play Togethere paper focuses on the research of the current state of accessibility in gaming, non-mental disabilities (grouped into visual, auditory and physical) and the ways of compensating for them in real life and gaming. It results in the development of a game prototype with assisstive AI for physically cha

B-cell 发表于 2025-3-22 07:28:01

Gaze as a Navigation and Control Mechanism in Third-Person Shooter Video Games the development of affordable hardware, such as portable eyetrackers, have the potential to drive an increasing interest in the design of gaze-induced interaction metaphors in interactive systems. In order to bridge this gap, we designed a prototype third-person shooter video game controllable thro

高射炮 发表于 2025-3-22 09:23:41

Foresthlon: Investigating Gender Experience Through a Hybrid BCI Gamee game. A two-dimensional hybrid BCI game was designed and implemented in order to provide a new and exciting experience for the player without ruining gameplay. The main goal of the game is to run and hit all the targets as quickly as possible as the main indicator of how successful the attempt is

Neuralgia 发表于 2025-3-22 13:08:38

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精致 发表于 2025-3-22 17:06:31

Horror Ludens: Using Fear to Construct Meaning in Video Games help us to find some answers in this scenario, but herein we intend to focus our attention on the game . (PC, 2020–2021). Created by an independent Brazilian studio named Abysstrakt Games, and scheduled to be launched in late 2021, the game sets its action in a dreamlike ambient where the player ha

出血 发表于 2025-3-22 22:00:20

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jumble 发表于 2025-3-23 02:26:39

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MUTED 发表于 2025-3-23 07:40:30

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查看完整版本: Titlebook: HCI in Games: Experience Design and Game Mechanics; Third International Xiaowen Fang Conference proceedings 2021 Springer Nature Switzerla