rupture 发表于 2025-3-21 16:39:01

书目名称HCI in Games影响因子(影响力)<br>        http://impactfactor.cn/if/?ISSN=BK0420155<br><br>        <br><br>书目名称HCI in Games影响因子(影响力)学科排名<br>        http://impactfactor.cn/ifr/?ISSN=BK0420155<br><br>        <br><br>书目名称HCI in Games网络公开度<br>        http://impactfactor.cn/at/?ISSN=BK0420155<br><br>        <br><br>书目名称HCI in Games网络公开度学科排名<br>        http://impactfactor.cn/atr/?ISSN=BK0420155<br><br>        <br><br>书目名称HCI in Games被引频次<br>        http://impactfactor.cn/tc/?ISSN=BK0420155<br><br>        <br><br>书目名称HCI in Games被引频次学科排名<br>        http://impactfactor.cn/tcr/?ISSN=BK0420155<br><br>        <br><br>书目名称HCI in Games年度引用<br>        http://impactfactor.cn/ii/?ISSN=BK0420155<br><br>        <br><br>书目名称HCI in Games年度引用学科排名<br>        http://impactfactor.cn/iir/?ISSN=BK0420155<br><br>        <br><br>书目名称HCI in Games读者反馈<br>        http://impactfactor.cn/5y/?ISSN=BK0420155<br><br>        <br><br>书目名称HCI in Games读者反馈学科排名<br>        http://impactfactor.cn/5yr/?ISSN=BK0420155<br><br>        <br><br>

NEEDY 发表于 2025-3-21 22:53:59

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喷出 发表于 2025-3-22 02:32:11

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Confess 发表于 2025-3-22 08:28:03

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ellagic-acid 发表于 2025-3-22 10:02:11

Portfolio Management and Stock Request Behavior: Implications for Developer- and Economy-Oriented Gad rounds. Furthermore, we employed the DBSCAN algorithm to detect clustering in the 66 rows of SVD-smoothed mean share prices. By incorporating elements of realism, complexity, and strong participant motivation, we provided a robust and immersive investment experience compared to existing investment

荧光 发表于 2025-3-22 12:57:09

Digital Gamification Design of Chinese Landscape Painting Based on Gesture Interactionap Motion devices to achieve real-time switching between 2D and 3D styles of Chinese landscape painting, explore the landscapes, collage, and generate personalized Chinese landscape painting. 16 volunteers were recruited for interface usability testing, and the experimental results indicated that mo

Rodent 发表于 2025-3-22 19:57:35

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推延 发表于 2025-3-23 00:10:25

Immersive Interactive Game Design for Cultural Relics and Monuments Based on Situated Cognition Theo research methodologies, including questionnaires, knowledge tests, and semi-structured interviews. Our findings indicate that "Voices of Yungang" has a positive influence on enhancing learning effectiveness, enriching the educational experience, and fostering learner initiative. This study not only

fertilizer 发表于 2025-3-23 04:06:14

Computer Game Design for Eye Contact Exercise for Children with Autism used by children at the ASD Rehabilitation Center in the Huazhong University of Science and Technology. The design was evaluated for feasibility, safety, and intervention effectiveness. The test results and user feedback revealed that the game received high ratings in novelty, practicality, interac

Comprise 发表于 2025-3-23 06:35:39

Navigating Between Human and Machine-Based Evaluation: Judgment and Objectivity in Economic Games Extegic decision-making and performance evaluation are common, and such rules infer that quantified measures do objectify the assessment of player/fighter performance in a far more satisfactory (and non-controversial) manner. We thereby emphasize the importance of significant strikes being a key compo
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查看完整版本: Titlebook: HCI in Games; 6th International Co Xiaowen Fang Conference proceedings 2024 The Editor(s) (if applicable) and The Author(s), under exclusiv