LEVER 发表于 2025-3-26 23:20:55

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无能力 发表于 2025-3-27 02:00:45

Gender and Genre Differences in Multiplayer Gaming Motivationse are also major genre differences in relation to different motivations. Results reflect a cultural shift in gaming away from gender stereotypes, supporting the importance of reconsidering previous scholarship in this area. Future research should account for both the affordances and culture associat

最低点 发表于 2025-3-27 09:19:56

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Middle-Ear 发表于 2025-3-27 12:25:42

Social Movements, Hegemony and Resistance, user and VR game that indicates presence can be understood as a feeling of place or placehood in VR and is intentionally the state aimed for as optional in VR games. The importance of technological intentionality as a co-constructor of embodiment and presence is exemplifi

基因组 发表于 2025-3-27 14:42:19

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investigate 发表于 2025-3-27 19:20:05

https://doi.org/10.1057/9781137320704 showed that our proposed system did not reduce discomfort of taunted players. The major reason was that our experimental design was not appropriate i.e. the experimenter, who was taunting, kept taunting after received warning message to increase the number of appearances of notification banner. How

expansive 发表于 2025-3-27 23:34:49

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Oligarchy 发表于 2025-3-28 03:07:34

The Business of Android Apps DevelopmentControl among the factors tested, and greater Task Engagement in turn increased Enjoyment. Multiple linear regression results support the proposed model with minor revisions. The revised model shows how Clear Proximal Goals, Immediate Progress Feedback, and Desire Fulfillment: Idealism lead to Task

ventilate 发表于 2025-3-28 07:46:25

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机密 发表于 2025-3-28 13:48:53

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查看完整版本: Titlebook: HCI in Games; Second International Xiaowen Fang Conference proceedings 2020 Springer Nature Switzerland AG 2020 artificial intelligence.com