SPARK 发表于 2025-3-21 20:00:50
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Constantine Stephanidis,Margherita Antona,Gavriel外来 发表于 2025-3-22 01:30:00
Conference proceedings 2024Mobility and Automated Driving; HCI in Psychotherapy and Mental Health..Part VI: Interacting with the Web, Social Media and Digital Services; Interaction in the Museum; HCI in Healthcare...Part VII: AI Algorithms and Tools in HCI; Interacting with Large Language Models and Generative AI; InteractingTEN 发表于 2025-3-22 06:02:42
https://doi.org/10.1007/978-1-349-17360-0headset for the first time. Key findings regarding the delights and frustrations of each stage of the process will be displayed along with recommendations for improvement based on human factors principles. In addition, results from the Net Promoter Score and the System Usability Scale will also be dmyopia 发表于 2025-3-22 08:53:25
The Skills of Staff Development,on analysis under different motivations. The study found that children pay more attention to the immersion and depth of VR experience when they pursue distracting experiences; In the pursuit of entertainment and relaxation, they pay more attention to fun and playability. When social interaction is tPAGAN 发表于 2025-3-22 14:02:40
https://doi.org/10.1007/978-94-015-8804-1alysis of selection and head-gaze hovering inputs reflected participants’ difficulty in stabilizing their head while walking which led to inaccuracies in menu icon selection and necessitated additional selection input. Moreover, several participants reported difficulty with stabilizing their head-gaburnish 发表于 2025-3-22 18:56:22
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http://reply.papertrans.cn/43/4202/420116/420116_8.pngGRIPE 发表于 2025-3-23 05:12:32
Uncertain Temporal Logics for Risk Analysis,To reduce the error probability in velocity-based eye event coding we applied a 3-dimensional vergence-based algorithm for the pre-processing of the eye-tracking data. The results show that cybersickness was successfully induced in both VR environments but with different main symptom facets. HoweverARY 发表于 2025-3-23 06:38:28
https://doi.org/10.1007/978-1-349-16506-3were measured to quantitatively compare task performances of them. The results showed that the participants preferred the raycasting method, even though the errors occurred more frequently. It was also found that there was a difference between the two methods in the variation of task performance and