Landlocked 发表于 2025-3-28 14:50:44

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Antagonism 发表于 2025-3-28 22:37:55

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parasite 发表于 2025-3-28 23:02:06

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免费 发表于 2025-3-29 04:20:58

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不成比例 发表于 2025-3-29 08:57:27

D. Horstkotte,M. Wiemer,C. Piperso works in real-time. This scheme of recognition has been tested through control of a classical computer videogame showing an excellent performance in on-line classification and it allows the possibility to achieve a learning phase in real-time due to its computational simplicity.

动作谜 发表于 2025-3-29 13:19:22

https://doi.org/10.1007/978-3-322-82631-2tion system to improve its accuracy. On a publicly available benchmark database, we achieve a competitive recognition performance and can similarly improve the translation performance by integrating the tracking features.

愚笨 发表于 2025-3-29 16:23:59

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重叠 发表于 2025-3-29 21:37:45

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JOG 发表于 2025-3-30 02:32:18

Motion Primitives and Probabilistic Edit Distance for Action Recognitiondifferent temporal actions using a probabilistic Edit Distance method. The method is tested on different actions with and without noise and the results show recognition rates of 88.7% and 85.5%, respectively.

不妥协 发表于 2025-3-30 04:11:01

On the Parametrization of Clapping that, for our subjects, verbal counting adheres to the phonological synchrony rule. A linear relationship between the movement path length and the tempo was found. The symmetry between the left and the right hand can be described by the biomechanical model of two coupled oscillators.
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查看完整版本: Titlebook: Gesture-Based Human-Computer Interaction and Simulation; 7th International Ge Miguel Sales Dias,Sylvie Gibet,Rafael Bastos Conference proce