subordinate
发表于 2025-3-26 22:59:16
https://doi.org/10.1007/978-3-319-71964-1with limited accuracy. To support internet access to 3D models of complex virtual environments or assemblies for electronic shopping, collaborative CAD, multi-player video games, and scientific visualization, representations of 3D shapes must be compressed by several orders of magnitude. Furthermore
uveitis
发表于 2025-3-27 01:59:21
Daniel Schmidt-Martin,Eamonn M. M. Quigleya quantitative measure of error nor fully capture detailed distance fields caused by corners in 3D geometries. We discuss here a complete distance field representation (CDFR) of polygonal models that does not rely on Nyquist sampling theory. In a CDFR volume, each voxel has a complete description of
排他
发表于 2025-3-27 05:18:09
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BUOY
发表于 2025-3-27 10:48:18
https://doi.org/10.1007/978-3-662-07443-5Analysis; CAE; Triangulation; algorithms; composing; construction; data structures; geometric modeling; geom
废墟
发表于 2025-3-27 13:55:06
Dynamomaschinen für Gleich- und Wechselstromhe algorithm are the reconstruction of open surfaces with boundaries from data sets of variable density, and the treatment of sharp edges, that is, locations of infinite curvature. The empirical data in particular confirm a formal analysis which has been performed for compact surfaces of limited curvature without boundary.
消散
发表于 2025-3-27 19:02:15
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Fibrillation
发表于 2025-3-28 01:42:22
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miniature
发表于 2025-3-28 03:26:26
Empirical Analysis of Surface Interpolation by Spatial Environment Graphshe algorithm are the reconstruction of open surfaces with boundaries from data sets of variable density, and the treatment of sharp edges, that is, locations of infinite curvature. The empirical data in particular confirm a formal analysis which has been performed for compact surfaces of limited curvature without boundary.
FLAG
发表于 2025-3-28 06:17:59
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TAIN
发表于 2025-3-28 11:52:07
Tree-based Data Structures for Triangle Mesh Connectivity Encodingstructures able to represent them efficiently. This is not a trivial task given that the size of a typical meshes can vary from few hundreds triangles, up to hundreds of millions of triangles for some very detailed models.