Mhc-Molecule 发表于 2025-3-25 05:54:45

https://doi.org/10.1007/978-3-322-91907-6ruck by how the idea of using games to support student learning is conflated with that of using games to teach facts, concepts, and other forms of “knowledge in pieces” (diSessa in Constructivism in the computer age pp. 49–70, 1988).

periodontitis 发表于 2025-3-25 09:15:12

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Scintigraphy 发表于 2025-3-25 13:39:16

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Injunction 发表于 2025-3-25 18:22:20

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跳脱衣舞的人 发表于 2025-3-25 23:56:01

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Pamphlet 发表于 2025-3-26 00:31:32

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magnate 发表于 2025-3-26 06:24:39

Game-Based Learning and the Challenges of School Reform, to make the potential actual. To achieve actuality, it will be necessary to understand why the practice of schooling resists change and how economic, social, and political forces and discourses that envelop schooling construct a nexus of interwoven customs and expectations that have the tendency to maintain the ..

水槽 发表于 2025-3-26 11:27:22

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渐变 发表于 2025-3-26 13:20:13

,: Reifying Electromagnetic Forces Through Simulation, a game-based curriculum that deals with electromagnetism to allow 15-year-old students to learn electromagnetism by participating in a scientific inquiry process so as to understand the social construction of reality (Berger and Luckmann .), as part of their science education.

Rankle 发表于 2025-3-26 20:22:52

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查看完整版本: Titlebook: Games-To-Teach or Games-To-Learn; Unlocking the Power Yam San Chee Book 2016 Springer Science+Business Media Singapore 2016 Digital Educat